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Thread Statistics | Show CCP posts - 6 post(s) |

Eli Apol
Pro Synergy
85
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Posted - 2015.03.03 17:41:23 -
[1] - Quote
Sounds awesome +1
If you hold too much space you'll be spending your whole primetime fighting off little bands all over the place annoying you with a quick Entosis link to test out your localised defences.
If you 're actually using the space then you should have a defensive fleet within range to quickly react. If not then you've now got a timer to chase in a couple of days.
I'm not sure if 4hrs is long enough for the primetime, 6-8hrs should still be coverable by most alliances and allows multi TZ cooperation more easily.
Also I might be dumb but did they actually say what the winning conditions were for a command point chase? I know 10-0 was an auto win, is it just to win by 10pts at any stage or something more complex? |

Eli Apol
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86
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Posted - 2015.03.03 18:02:04 -
[2] - Quote
Total Newbie wrote:Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points. NPC null, interceptors, cyno jumps behind defensive walls, move ops outside of the Sov holders primetime when defences are weaker... that's just off the top of my head without any great experience in Nullsec logistics.
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Eli Apol
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86
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Posted - 2015.03.03 18:04:52 -
[3] - Quote
Proton Stars wrote:claw, 10mn mwd, snakes, 249km mod.
20k m/s. good luck keeping up or applying webs long enough with a cruiser gang What's the locking range on one of those again? And what's to stop you just parking an atron at 0 and running a defensive link. |

Eli Apol
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Posted - 2015.03.03 18:55:35 -
[4] - Quote
Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. Is this new ship that can do all those things at once gonna be a cov ops as well? |

Eli Apol
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Posted - 2015.03.03 19:22:06 -
[5] - Quote
Total Newbie wrote:I finally figured out the reasoning behind this change.
Pre- Jump Fatigue it was normal to see 50K + people logged in.
Post- Jump Fatigue you're lucky to see 40K
After this change I imagine it will be around 25K
Hence, they have finally solved the lag problem. You didn't read the first devblog and look at the pretty graphs did you...
More players in nullsec since the changes. More activity in nullsec since the changes. More pvp in nullsec since the changes.
http://community.eveonline.com/news/dev-blogs/where-we-stand/ < for your convenience |

Eli Apol
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93
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Posted - 2015.03.03 19:29:11 -
[6] - Quote
Total Newbie wrote:Uh huh. Pretty graphs say whatever they want to say. Doesn't make them true. I live in null, and I just disagree there are more players here..... If there were, in fact, more players in null, road trips wouldn't be a necessity.
Anecdotal evidence versus actual statistical evidence...nice
Also read the damn devblog, it explains why some areas of null have been quieter whilst there's been an overall increase across the whole game outside of your anecdotal situation. |

Eli Apol
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93
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Posted - 2015.03.03 19:31:17 -
[7] - Quote
KIller Wabbit wrote:"A clear visual effect shows which ships are applying Entosis Links." Will this also be apparent from brackets? Most large fleet fights require zooming out considerably. Even zoomed in, visual identification would become near impossible if the ship carrying the link is buried in a fleet of 100 - unless we're gonna get that Hot Pink Pony skin effect that has been clamored for! Just put a defensive link on it, fight the fleet battle then find the needle once the haystack is removed :) |

Eli Apol
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96
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Posted - 2015.03.03 19:55:04 -
[8] - Quote
Hugh Coloure wrote:LinkPeople logging in is in a strong downward trend. The graphs you are pointing at lack a y-axis, they are impossible to interpret the scale of those changes without it. Your original statement was about the Jumpnerf changes announced in September 2014 causing decreased player counts...
http://imgur.com/KuPaWqk
Please go do a handstand, I might get more sense from your other end. |

Eli Apol
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98
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Posted - 2015.03.03 20:45:56 -
[9] - Quote
Winter Archipelago wrote:I suppose if the super-fast, super-agile, super-long-target-range ships of legend ever became an issue, it would be possible to make three versions of the Entropic module, with the battleship-sized module taking the least time, then doubling as it went down to the medium ships, and doubling again into the small ships, with a lore reason being that "more electronics can be fit into the larger modules to do the job" or some such. No need for extra modules
EWAR - Gallente sensor damps or Caldari ECM.
Can't kite and hack if you can't lock it anymore from your 250km orbit. |

Eli Apol
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106
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Posted - 2015.03.03 23:04:15 -
[10] - Quote
So what's gonna happen the first time that CFC have a massive blob fight going on: 99% of the rest of their sov gets reinforced by troll fleets in the time it takes to cycle their guns once in Tidi....
The more I think about this, the more I like it. |
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Eli Apol
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106
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Posted - 2015.03.03 23:05:38 -
[11] - Quote
Capt Tenguru79 wrote:Actually you can get a crow to lock up to 175k with implants and passive boost, and have a MWD. have not checked with links yet but most certainly about 220-230k And it's still countered by an atron sat at 0 with a link of its own... |

Eli Apol
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117
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Posted - 2015.03.04 00:13:55 -
[12] - Quote
Align Planet1 wrote:Forget renting. Extortion is where it's at now.
"Small Group" sets up shop. Reavers, PL, BL, NPC Dwellers (pick one, or more than one) extract bribes from "Small Group" to not reinforce their **** every day, forever.
Sounds fun. Or small group sets up in NPC null and demands isk to not send out an interceptor fleet every day to reinforce the big bad giants unattended **** every day...
it's like anti renting. |

Eli Apol
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119
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Posted - 2015.03.04 00:18:36 -
[13] - Quote
Barbaydos wrote:i would also maybe insert a mechanic that allows the attacker to effect the timer for the structure once it is reinforced to make it better for the attacker. Didn't like the rest of your idea - but allowing the attacker to choose their preferred timer (within the primetime of the defending alliance) makes sense....
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Eli Apol
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119
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Posted - 2015.03.04 00:22:09 -
[14] - Quote
Trinkets friend wrote:Amateur.
10MN MWD Confessor. 11km/s without links or implants. Still countered by an atron at 0....geez I have to type this every 10 minutes |

Eli Apol
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121
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Posted - 2015.03.04 00:26:07 -
[15] - Quote
Scatim Helicon wrote:It'll be hilarious when literally every sovholding alliance in the game is having to pay off the CFC not to trash their space with an ento-ceptor horde out of boredom. If they're using their space then atro...
ah fergeddit |

Eli Apol
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121
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Posted - 2015.03.04 00:29:39 -
[16] - Quote
Align Planet1 wrote:Eli Apol wrote:Align Planet1 wrote:Forget renting. Extortion is where it's at now.
"Small Group" sets up shop. Reavers, PL, BL, NPC Dwellers (pick one, or more than one) extract bribes from "Small Group" to not reinforce their **** every day, forever.
Sounds fun. Or small group sets up in NPC null and demands isk to not send out an interceptor fleet every day to reinforce the big bad giants unattended **** every day... it's like anti renting. While that may be possible, Big Bad Giant probably isn't going to lose her system to those interceptors. In fact, effective harassment doesn't require rolling sov at all. It just requires making the sov holder do something tedious. Every day. Forever. My point exactly, just RF it, make them turn up to the timer, go RF a completely different bunch of systems...
And the point is that ANYONE can then use one of those RF timers to actually stage a fight (or multiple fights) or if they have enough of them, just turn up in a T1 frig and flip the system uncontested because the big bad giants fleet all decided to setup on the otherside of New Eden and can't jump more than once every 30mins without increasing their fatigue timers...
It works so nicely with the jump fatigue mechanics, genius :) |

Eli Apol
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121
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Posted - 2015.03.04 00:40:30 -
[17] - Quote
Cr Turist wrote:Gizznitt Malikite wrote:Brother Mercury wrote:This patch makes it nearly worthless (save for POS BASH) to log in supers or dreads. j
....
FYI: Supers can use gates now. FYI: Part of the new Sov System requires being able to move around. You can do this slowly in a heavy fleet (with capital support), or quickly in a more agile, but weaker fleet. Adapt or die. FYI: Supers were designed to be anti-capital ships, not I-win buttons against all fleets. Why would anyone use capitals after this patch i think is the real question.
If a point is contested by a subcap fleet then potentially a capital might be able to RF/steal the command point whilst still able to tank the dps on grid where smaller ships don't have enough of a local tank to and explode before their first cycle is complete. edit: I also think marauders are suitable for this task where the fleet sizes are smaller.
Also dropping caps in (via cyno or just through local gates) to attain grid dominance and enable a capture is still a strategic use of caps...except you'll need at least 5 cap fleets if you want to be able to show up at every command point fight for one structure. |

Eli Apol
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123
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Posted - 2015.03.04 00:51:25 -
[18] - Quote
Proton Stars wrote:TigerXtrm wrote:You people mean to tell me that, in all your infinite loophole finding, game breaking ways of abusing mechanics, it's completely impossible to kill a piece of paper going 11km/s? Surely some warp bubbles to shut off the MWD and some well timed bombs would make short work of an Interceptor? Ceptors can't get bubbled you fool. Also no one is suggesting 1 ceptors to rule them all but instead 30-40 of them to re-enforce a whole region in roughly 40mins And they can be countered by someone just undocking and sitting at zero in an atron with it's own link - or at least force them to engage in a fight at which point they can't just kite like crazy - assuming of course that the space is actually used by the inhabitants and they can locally source a pvp group to deal with 30-40 interceptors.
Now if the group is spread far and wide and doesn't have locally sourced PvPers but requires defence by big daddy to come from X number of jumps, then yeah they're screwed |

Eli Apol
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126
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Posted - 2015.03.04 01:09:08 -
[19] - Quote
Talbrys Narentyr wrote:Edit: And for those who keep saying "well you can stop their progress by putting your own sov lazor on it" are ********. Then it just becomes a battle of who is willing to stay logged on longer. The only way this could possibly work is if it was a cruiser size and above. If it can be put on an inty it's the end of sov warfare and the beginning of sov trolling.
Put your own lazer on it, hold ground until a friendly gallente or caldari ewar boat can come and stop him locking the structure = reset his timer and get you another 2 minutes closer to bedtime.
Stalemate over once someone with some sense arrives from either side...and it forces a fight or retreat from your opponent on that structure.
in fact, just fly a damn kitsune to 0, EWAR the inty, use one of your highslots for a link. Game over inty, come fight or f-off :) |

Eli Apol
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128
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Posted - 2015.03.04 01:21:28 -
[20] - Quote
Talbrys Narentyr wrote:Eli Apol wrote:Talbrys Narentyr wrote:Edit: And for those who keep saying "well you can stop their progress by putting your own sov lazor on it" are ********. Then it just becomes a battle of who is willing to stay logged on longer. The only way this could possibly work is if it was a cruiser size and above. If it can be put on an inty it's the end of sov warfare and the beginning of sov trolling.
Put your own lazer on it, hold ground until a friendly gallente or caldari ewar boat can come and stop him locking the structure = reset his timer and get you another 2 minutes closer to bedtime or come within range of a fight. Stalemate over once someone with some sense arrives. Anyone who would bring a single inty for this job is bad and should feel bad. A cloud of 30+ interceptors would all be using their thingies so jamming out a few wouldn't make a difference. Well it's eve, 1 player shouldn't be able to beat 30...
These mythical intys...are they align fit or lock range fit? I mean a 2s align inty probably doesn't have the lockrange to kite at 100+km (haven't EFT'd it, just a hunch) and a fit that can lock out to 100+km probably can't align in 2 seconds...
If they're not able to orbit at 100km+ because of align speed reqs then web or scram range bonused ships will make short work of them. If they're able to orbit at 100km+ then just chuck EWAR on them and then kill them when they try to jump to the next system because they can't align in 2s.
edit: after 4 hours of fun and games you can go back to ratting. |
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Eli Apol
Pro Synergy
128
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Posted - 2015.03.04 01:28:31 -
[21] - Quote
Gypsien Agittain wrote:Zip Slings wrote:To address what seem to be the most common complaints people are having...
1. "OMG Interceptors will just win forever and stuff!"
First, no interceptor can target out to 250km. Stop saying this nonsense. A single fleet of Rapid Light Caracals will deal with an Interceptor gang.
If you think anything can engage a ceptor gang, then you don't play the game or have a relevant cognitive disability. If you think an interceptor can lock out to 250km and also have insta warp and also have any kind of combat ability then....
Yeah. |

Eli Apol
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128
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Posted - 2015.03.04 01:34:49 -
[22] - Quote
Talbrys Narentyr wrote:He literally never said any of those things.
Well what was he saying? That a ceptor gang is gonna be able to swarm across a region uncontested at gates, maintain an unbreakable lock on this structure at a kiting range for 10minutes AND be able to force anything else off grid?
Sure they might just flit about start a timer here then run off and start another timer there but they're gonna achieve nothing if there's a local presence to force them to move on or engage. |

Eli Apol
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136
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Posted - 2015.03.04 01:56:26 -
[23] - Quote
Sure they can run around and target every structure they find....but can they then do anything about someone undocking and sitting at zero without having to move into frigate gun range and completely negating their range tank?
+1 btw, I was too lazy to EFT this yet :) |

Eli Apol
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137
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Posted - 2015.03.04 02:07:54 -
[24] - Quote
Bit late but here's my counter for 56 of those Ares (assuming you put light neutrons in the two remaining highslots not taken by the link)
http://i.imgur.com/3iy4TtX.jpg
come at me brah
:D |

Eli Apol
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140
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Posted - 2015.03.04 02:28:40 -
[25] - Quote
Kyonko Nola wrote:I would strongly suggest you make the modules ship size specific. Otherwise there will be 100 inties circling around the objective all the time In which case you just plonk an atron at zero...sigh. |

Eli Apol
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141
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Posted - 2015.03.04 02:42:03 -
[26] - Quote
Dradis Aulmais wrote:All I heard was the sky is falling
Bunches of hyperbole about a ceptor orbiting while link to the structure. Which prevents the ceptor fromwarping while the mod is active so basically a orbiting duck in a room full of hunters. Or an empty room that's got dust covers on all the furniture and which the owners had forgotten all about since Timmy had that accident. |

Eli Apol
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153
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Posted - 2015.03.04 14:58:57 -
[27] - Quote
Chi'Nane T'Kal wrote:Eli Apol wrote: Trollceptors are only an issue if the space is vacant - active areas can just undock almost any single ship to just sit at zero.
To just sit at zero and do..what? Sit there with a 20/80M link fitted just to borrow a little time and wait for the interceptor's support fleet to pass by and shoot him down, while the interceptor is still pretty much untouchable at 100km@5000m/s ? (OR also play that interceptor game resulting in a stalemate) I'm with the voices asking to limit those links to battleship or at least battlecruiser sized ships. (Black Ops could increase in application value that way, too) So suddenly THEY have a support fleet closer than you do...in your home system that your trying to defend during your primetime?
You don't deserve your sov. |

Eli Apol
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153
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Posted - 2015.03.04 15:13:09 -
[28] - Quote
Bronson Hughes wrote:I referenced the Trollceptor from TMC but I'm not attempting to parrot their view. I agree that that this would cause issues for them, but it would also cause issues for those seeking to take their Sov (i.e. Goons could just use Trollceptors for defense), so that doesn't automatically invalidate the point.
If you allow 'Ceptors (or any ship really, but they seem like the most likely ship to use) to use Entosis links to capture Sov with virtually no risk involved, then you haven't removed the mindless N+1 grind from Sov warfare, you've just replaced it with another one. Not to mention, it rather blatantly breaks the whole concept of risk vs. reward. Ships that are contesting Sov, be they attackers or defenders, should be at risk. Trollceptors won't be. If they're using trollceptors for defence you just bring some recons with you and ECM/sensor damp them so they have to come in close/lose their locks. |

Eli Apol
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Posted - 2015.03.04 15:15:07 -
[29] - Quote
Chi'Nane T'Kal wrote:THEY only need ONE such fleet, because they can freely pick from the pool of X contesting ships OR completely ignore them and be happy with RFing 100-X structures.
The defending fleet(s) would have to be on red alert for ALL their link-contesting ships at the same time and make sure they arrive in time to prevent the loss - which in turn leads to the stalemate situation of having to use equally fast cep's for contesting the links.
The initiative is completely with the aggressor in this scenario. If the defender has sufficient numbers LIVING LOCALLY then they'll have no problems whatsoever.
If however they're spread out across too many systems then yep they'll be playing cat and mouse across their whole territory for 4 hours every day. Sounds exhausting doesn't it :) |

Eli Apol
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153
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Posted - 2015.03.04 15:24:44 -
[30] - Quote
Kaarous Aldurald wrote:Eli Apol wrote: If the defender has sufficient numbers LIVING LOCALLY then they'll have no problems whatsoever.
If however they're spread out across too many systems then yep they'll be playing cat and mouse across their whole territory for 4 hours every day. Sounds exhausting doesn't it :)
The problem comes from the fact that the income of most systems doesn't even justify more than a couple of people living there. The nullsec income system has to change along with this. I kind of agree although knowing the exact amounts of isk flowing in and out of null alliances coffers is not my strongest suit - But yeah phase 3 I presume :) |
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Eli Apol
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153
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Posted - 2015.03.04 15:34:26 -
[31] - Quote
Miner Hottie wrote:No longer can the CFC impose it's will with 1,000 megathrons, nor PL, strike fear into a sov holders heart with its super caps. No, now we must run around in interceptors and cruisers and engage in fights with similar ships in honorable brawl in some artificial node after we missed catching that last interceptor because CCP cares not about the relative advantages of living in the UK with a low ping vs being on the wrong side of the planet on ancient copper wires. We then dismount from our puny steeds after four hours of toil fending off the heathens looking for giggles, good fights and tears and mount up our trusty dusty mining ships to maintain the ancient honourable industry index which actually only measure rocks shot with a mining laser. So maybe Goons have too much Sov to effectively hold at the moment and need to downscale? |

Eli Apol
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155
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Posted - 2015.03.04 16:01:58 -
[32] - Quote
AlexKent wrote:Maybe we should drop all of it and move near your highsec mission hub. That would be fun. OMG I got threatened by a Goon, my world has ended.... how many friends are you gonna need to bring in order to blob one market alt that never undocks lol |

Eli Apol
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Posted - 2015.03.04 16:11:01 -
[33] - Quote
Jenn aSide wrote:Ranger 1 wrote:So basically the only tweak I can spot being needed right off the bat is to either:
1: Keep the (short) range the same between the T1 and T2 Entosis links, forcing those wishing to capture in close. 2: Make the fitting requirements such that you can't quite manage to mount it on a frigate hull.
Not really a biggie, although it's a shame that the general population still hasn't figured out how to deal with interceptors yet
Those most worried about kiting interceptors just need to keep in mind that although a module you can mount on a ceptor may have incredibly long range... that doesn't mean your ceptor can target that far. Sensor Boosters. Signal Amplifiers. Whatever the name of the rig that boosts targeting range. Boosts them to about 150.
Countered by a sensor damp forcing them to come within bonused web ranges. |

Eli Apol
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157
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Posted - 2015.03.04 16:13:52 -
[34] - Quote
Jenn aSide wrote:Eli Apol wrote:Jenn aSide wrote:Ranger 1 wrote:So basically the only tweak I can spot being needed right off the bat is to either:
1: Keep the (short) range the same between the T1 and T2 Entosis links, forcing those wishing to capture in close. 2: Make the fitting requirements such that you can't quite manage to mount it on a frigate hull.
Not really a biggie, although it's a shame that the general population still hasn't figured out how to deal with interceptors yet
Those most worried about kiting interceptors just need to keep in mind that although a module you can mount on a ceptor may have incredibly long range... that doesn't mean your ceptor can target that far. Sensor Boosters. Signal Amplifiers. Whatever the name of the rig that boosts targeting range. Boosts them to about 150. Countered by a sensor damp forcing them to come within bonused web ranges. Countered by even more ceptors, or just leaving that system and spamming the ones around it. This will not turn out how you think it will lol. So more ships wins in eve, wow that's a shocker.
Also an atron at 0 with a defensive link counters as many intys as you want to kite around outside of frigate gun range.
If you have empty, idle systems surrounding it during your primetime then they're not actively used space are they  |

Eli Apol
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158
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Posted - 2015.03.04 16:18:14 -
[35] - Quote
Kah'Les wrote:Some systems are only worth their moons meaning there are no players in them doing active things, hence most systems in null are empty.
Exactly, those ones are gonna get flipped every 2 days by bored roaming inty gangs, the actively used space can be defended.
Working as intended? |

Eli Apol
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158
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Posted - 2015.03.04 16:25:13 -
[36] - Quote
Jenn aSide wrote:That sounds great on paper. lets bookmark this discussion and see how it really plays out?  Feel free to bookmark it if you can't think through the logical train of events - the fact that only one link matters from each side means that you can bring as many interceptors as you want and kite around aimlessly at a range where you are unable to apply any damage to someone who's sitting at zero on the structure with their own defensive link running just leads to a stalemate where one player is cancelling out a whole fleet of kiting ships.
Either they have to engage in a fight to clear the grid of defensive links or they move on to the next system and the one man defence succeeded = system works. |

Eli Apol
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Posted - 2015.03.04 16:32:55 -
[37] - Quote
Kah'Les wrote:Don't know if sacrasem or not? But unless there is a quicker way to get sov lvls I say no. If it's "actively used space" you should be able to defend it within 10 minutes.
If it's a war front, perhaps you might, I dunno call me crazy, stage a defensive fleet nearby to prevent it being flipped straight after you capped it giving you time to raise the indices? |

Eli Apol
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Posted - 2015.03.04 16:38:34 -
[38] - Quote
Karash Amerius wrote:I am thinking the Troll Laser needs to be restricted to a heavier ship such as a battle cruiser or above.
Love the tears here...great work CCP. Definitely not. If you can't respond to a frigate fleet, you don't live locally enough.
Restricting it to larger hulls completely undermines the concept of using your space. |

Eli Apol
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169
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Posted - 2015.03.04 16:47:12 -
[39] - Quote
EvilweaselFinance wrote:why should you get to contest sov without even putting a t1 battlecruiser at risk? the issue isn't being unable to respond to an interceptor fleet, it's that an interceptor fleet has no risk whatsoever to its pilots
if you're too much of a coward to even risk a single t1 battlecruiser you have no business in the big leagues If you can't even get an atron to sit at 0 to defend your sov you have no business holding that sov.
Once you get your own frigs there then there's gonna be every chance of a proper fight escalating - or the intys just move on to find some undefended space. |

Eli Apol
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Posted - 2015.03.04 16:49:37 -
[40] - Quote
EvilweaselFinance wrote:M1k3y Koontz wrote:And the interceptors pose no threat as long as you aren't an absentee landlord. the interceptors force you to go to the effort of reacting to that interceptor, at which point it buzzes away and starts hitting a system ten jumps away (because it is a sub 2s warping nullified ship) causing a great deal of effort to be expended on the part of the defenders at no cost or risk to the pilot You imply that you have to cover a 10 system wide area with just one defensive fleet?
That doesn't sound like very active use of your space.
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Eli Apol
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Posted - 2015.03.04 17:06:56 -
[41] - Quote
EvilweaselFinance wrote:KC Kamikaze wrote:The "Protection" of tomorrow you speak of is todays rental agreement.
The new system will be great. Small groups can claim and hold sov. We have multiboxing alt corps holding down wormholes .. now some of those and more can move to holding their own piece of null. The only people who don't win are big coalitions .. and you have more than the means and resources to survive.
what makes you think i won't squash you for funsies we spent three months squashing anyone who dared mine gallente ice in highsec, what makes you think that every shitlord who raises a flag isn't going to look like a nail to swing my massive hammer at And then 2 days later they just retake it back because you can't effectively defend the whole of nullsec.
Meanwhile all your empty systems are flipped by troll fleets every day because you're too thinly spread. |

Eli Apol
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171
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Posted - 2015.03.04 17:12:49 -
[42] - Quote
EvilweaselFinance wrote:i didn't say take it, i said squash you
i then go off and squash the next guy who thought that empty space meant he could live there and delight in his squeals of rage, and then come back and squash you again once you think you're allowed to live in nullsec
you seem to think that if i can't have it that means you can have it but it is delightful to rip your tiny toys away from you and stomp on them even if they're too cheap and unfun for me to want in my massive toy box How do you squash me when my troll fleet is based out of NPC corps in highsec and just roams around every day RFing all your empty systems and never engaging in a fight? In fact, I can pretty much do that solo, I don't even need a fleet :D |

Eli Apol
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Posted - 2015.03.04 17:18:28 -
[43] - Quote
EvilweaselFinance wrote:Eli Apol wrote:How do you squash me when my troll fleet is based out of NPC corps in highsec and just roams around every day RFing all your empty systems and never engaging in a fight? In fact, I can pretty much do that solo, I don't even need a fleet :D see you've basically proven my point: the people who want entosis on interceptors are the people who are terrified of engaging in a fight if this system is to provoke fights then inties can't have the link People who don't want interceptors with entosis links are those with huge swathes of unused Sov that won't be able to undock a simple T1 frigate and run their own link from 0km within 10-40mins of receiving an alert.
Sure I'll just be trolling/griefing/strategically harassing a large alliance with just me in my interceptor but the fact they can't turn up one pilot to stop me says alot about what they're doing with all that space. |

Eli Apol
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Posted - 2015.03.04 17:37:43 -
[44] - Quote
Jenn aSide wrote:The fact that the idea is dumb and will be a waste of time? Just because someone benefits from a situation doesn't mean that can't see what's wrong with it. So small gangs are gonna be having fun, big alliances are gonna be having fun waving around their giant 'hammers' and yet this is a dumb waste of time?
I want them to take away our fun and make us sit in stations ship spinning everyday instead of adding content :( |

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Posted - 2015.03.04 17:49:30 -
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Arrendis wrote:Starrakatt wrote:Princess Cherista wrote:Summer 2015: our inties and nullified no-commit fits will blot out the sun  And thus it begins. As a (Hisec) merc, most, if not all, Nulsec entities always shrugged and sported dismissive comments on how mercs were not affecting them, only killing the Hisec bads/random nul ratters, depending where the mercs were operating from. With the Entosis Ceptor, being cheap ships and with minimal risks, even scrub Hisec mercs can go down in nul and 'affect', read **** them off no end (the dream of any merc's client), said entities by trolling their Sov timers, yes. While they can do squat to us, in our Hisec safety. Thank you CCP, THANK YOU. Mercs still won't have much of an effect, really. It'll mostly be standing defense fleets, which already exist in many places, they just don't get a lot of press. And you now needs a lot more of those standing defence fleets spread out to cover your whole space meaning they'll individually be weaker...so does that roaming solo inty have a cyno and are there ships waiting to jump?
You feel lucky punk? Well do you? |

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Posted - 2015.03.04 17:54:55 -
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Arrendis wrote:Eli Apol wrote:You feel lucky punk? Well do you? Yup! I do! That's the spirit!
I don't care either way though - my point was that being forced to actually move out of a station and defend your structures in what might initially be a small scale fight - could well escalate and be fun for all ships and all sizes by the end :) |

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Posted - 2015.03.04 18:17:00 -
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Kah'Les wrote:And if people need to use 28 hours a week to stop scrubs from taking systems, it sounds balanced how? The sov system we have now even thou it's grindy at least you only needed to spend 1 hour to stop someone from taking one system compared to making eve a second job with the new system.
Kah'Les wrote:It's a place of comidment and time
Make your mind up son. |

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Posted - 2015.03.04 19:15:34 -
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Geddon Kabaal wrote:Please CCP make sure to avoid the TrollCeptor
I agree something stupid like this will happen:
Canaris:
Reactor Control Unit II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II
Entosis link thing
Small Ancillary Current Router II Small Ancillary Current Router II Small Ancillary Current Router I
or
Trolletto
Capacitor Power Relay II Nanofiber Internal Structure II Nanofiber Internal Structure II
1MN Microwarpdrive II Sensor Booster II Sensor Booster II Sensor Booster II (120km locking Range)
Entosis link Thing 250km
Small Ancillary Current Router II Small Ancillary Current Router II Small Ancillary Current Router I
http://i.imgur.com/3iy4TtX.jpg
countered |

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Posted - 2015.03.04 19:21:48 -
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Geddon Kabaal wrote:Yeah and u Need to risk like 800M for every 100M(if the Link does cost about 80M)Ceptor on Grid if Attackers have a fleet on Standby... That fit can stand upto a fleet of 56 trollceptors = 5.6b in frigates vs a 1.2b BS
If it's just one or two then sure, you just drop an velator at zero and risk a 20mil module with a free hull |

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Posted - 2015.03.04 19:27:54 -
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Geddon Kabaal wrote:you might TANK 56 Ceptors, but as I understand u can fit 1 of these new Links and you Need 2 Ceptors to take sov over 1 whatevertanky ship, So will Need to bring like 50 Ships with 50 Links if the Attacker brings 50 Links to attack. Or did I missunderstand anything? You understand completely wrong.
Only 1 link per side matters so one defensive link counters out all the offensive links - meaning the ceptor gang has to nullify the defensive link to continue the grind.
Marauder works well because it can't just be jammed out by ECM and because it can tank a huge number of interceptors meaning that they need to bring something bigger or just give up and move to the next empty system.
You can also add pulses that hit out to 120km with a little fiddling on that fit :) |
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Posted - 2015.03.04 19:48:55 -
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Black Canary Jnr wrote:Suggestion: Limit the use of entosis links to valid squad commander/ wing commander/ Fleet command positions.
Sorry to the solo people who want to go out and screw with sov, but sov shouldn't be pingable by a solo troll inty. Requiring people in fleet leadership positions limits the amount of Entosis links you can bring with you and incentivises multiple fleets.
You realise I can make a fleet with an alt and put myself as squad leader and my alt as wing commander right? |

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Posted - 2015.03.04 19:55:48 -
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Mr Omniblivion wrote:Here is a suggestion: CCP needs to actually listen to the nullsec CSM representatives (they are largely disregarding input from CSM reps with Sov changes). Or hire someone that is well versed in nullsec to actually work at CCP. Because the opinion of someone with a vested interest in keeping the blue donut is exactly what's needed to shake up null right? |

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Posted - 2015.03.04 20:03:03 -
[53] - Quote
Geddon Kabaal wrote:Eli Apol wrote:You understand completely wrong.
Only 1 link per side matters so one defensive link counters out all the offensive links - meaning the ceptor gang has to nullify the defensive link to continue the grind.
Marauder works well because it can't just be jammed out by ECM and because it can tank a huge number of interceptors meaning that they need to bring something bigger or just give up and move to the next empty system.
You can also add pulses that hit out to 120km with a little fiddling on that fit :) If this is true I totally agree with you.
Introducing Entosis links wrote: Crucially, the process of exerting control over a structure using an Entosis Link cannot be sped up by using more links or more players.
If two or more Entosis Links belonging to different GÇ£sidesGÇ¥ are operational on the same structure at the same time, neither will have any effect and all capture will be paused. This remains true even if one side has more Links operational on the structure than the other side.
Welcome to the team :) |

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Posted - 2015.03.04 20:12:05 -
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Rain6637 wrote:Looking at the dev blog again, I'm sensing apologies for game design based on hardware load balancing? Spread everyone out over a constellation to reduce Tidi? Game design based around gameplay, who would have thought of such a dastardly plan? :) |

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Posted - 2015.03.04 20:27:28 -
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Chi'Nane T'Kal wrote:We're talking about defending every single target versus a contestant-removal fleet of easily 40+ people. Just how many players do you expect to live from the revenue of a single system?
The minimum competitive force would IMO consist of everyone living in that whole constellation - which would then again face the problem of defensive points being spread over that constellation's systems *3 structures each (*30! command nodes in case of RF timer)
If it's just a roaming inty gang, then it's dealt with simply by a handful of people just putting a defensive link up and preventing the structure from being RF'd.
A full 'conquest' fleet will need heavier ships than intys and can be fought at gates and entrances into your constellation and might well need backup from further away, that's fair enough, if you can't handle them solo at the time then you'll have to have a bigger fleet ready when the RF timers finish a couple of days later otherwise yep, you lost it.
There's still a chance to turn up en-masse two days later if your primary defences fail at keeping it out of RF.
edit: The spanner in the works is deciding which RF timers were just someone trolling you and which were actual strategic objectives from your enemies and trying to spread out your jumpnerfed fleets to tackle all of these objectives during the 4 hour window each day as well as continuing your primary defences. |

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Posted - 2015.03.04 20:47:38 -
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Skia Aumer wrote:Logan Revelore wrote:I have no idea about sov and null, haven't really involved myself in the game much yet. But to me it seems capital ships will find themselves without a role. Also, it seems to easy too reinforce structures.
And the prime time is not a clever feature. Remove it completely. Logan Revelore wrote:Another note.
This whole proposed system smells and reeks of artifical systems for the sole reason of "game design", with few ties to lore or any ingame sensibilities.
Implementing some abstract dominion based gameplay 'cause "reasons" doesn't really suit EVE imo. I like this man. Cap escalation will still be a thing - if you end up pitting two subcap fleets against each other, eventually triage becomes a valid tactic which then means you might want dreads on grid which then means you might want supers on.
Prime time is not good as it is, I agree - I've liked the suggestions for spreading out primetime over longer periods as an alliance grows - either on a system by system basis or on a base member count for the whole alliance maybe upto 16 or even a full 24 hours - whilst still keeping it small and manageable for a small alliance to guard their handful of systems.
I'm sure CCP can tie some lore into the command points as required. It's better to have good mechanics and then write a story around those then have crap mechanics because the original lore didn't fit imho. |

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Posted - 2015.03.04 21:10:09 -
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lilol' me wrote:Personally i think the whole prime time idea is ridiculous. The system should be vulnerable anytime of the day. It just gives more of an advantage to the defenders especially large alliances to out blob anyone who tries to do anything in their prime time. I hate this idea. Exactly why I think it should scale with the amount of sov held.
Maybe even start at 1 hour primetime if you only hold one system as a small bunch of friends that can all log on each day at the same time to defend it versus 24 hours for a huge multiTZ alliance holding several regions.
It definitely needs polishing by taking into account the numbers of players that each alliance has online at various times of the day versus how many systems/constellations/regions they hold sov in.
Without primetime the whole idea of being able to quickly flip unprotected sov falls flat on its face as you just do it at 4am for the defenders and give the attackers too much advantage in avoiding any kind of contest. |

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Posted - 2015.03.04 21:25:38 -
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Skia Aumer wrote:Zip Slings wrote:In defense of primetime: It ties SOV to fights very clearly. It says "We're on at this time and we either undock or get our **** reinforced." It doesnt work like this. Let me explain. Party "A" is holding sov, party "B" wants to take it. "B" moves to a staging system near region "R". "A" creates a dummy alliance, puts all sov in region "R" into this dummy and sets its prime to the weakest time zone of "B". Weaponized boredom, as thay called it. Dummy alliance gets promptly rolled because they need to have active members within the alliance to actually use the entosis links in defence. Big daddy alliance's links count as hostile for the purposes of capturing/RFing. |

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Posted - 2015.03.04 21:43:31 -
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Skia Aumer wrote:Zip Slings wrote:Skia Aumer wrote:Zip Slings wrote:In defense of primetime: It ties SOV to fights very clearly. It says "We're on at this time and we either undock or get our **** reinforced." It doesnt work like this. Let me explain. Party "A" is holding sov, party "B" wants to take it. "B" moves to a staging system near region "R". "A" creates a dummy alliance, puts all sov in region "R" into this dummy and sets its prime to the weakest time zone of "B". Weaponized boredom, as thay called it. Then party "B" has their off-TZ guys (or mercenaries) come in and RF the whole region in a night because "A" is in bed. Then "B's" mercs' off TZ guys take the whole region uncontested because "A" were dumb enough to put their region in the hands of a dummy alliance with not enough people and not enough Sov lazers and in a ****** timezone for themselves. Counterplay. You do realize that sov-holding alliance usually have more ISK than ~little guy~ to hire mercs? Maybe even accept them to the dummy alliance to woop sov lazers. So now the big alliances are renting small alliances to help them keep sov.
Priceless :) |

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Posted - 2015.03.04 21:55:26 -
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Gevlon Goblin wrote:The problem with the Entosis trolling isn't that it cannot be countered. It can. The famous "trollceptor" can all be countered by a Rifter with a T1 Entosis link orbiting the structure at 5 km, freezing the timer.
The problem is that countering Entosis trolling is so boring gameplay that you'll wish you'd still be grinding stations in Drakes. Either a mobile group needs to run up and down in the region whacking moles, or every system needs to have guards who just do nothing (or mine/rat at the keyboard) for 4 hours and respond to the ping. If they fail, everyone yell at them because 2 days later 10 nodes needs to be captured. If they win every time, they spent 4 hours of their lives at the keyboard with a handful of trivial killmails.
Again: 4 hours of focused gameplay and practically no result. At least you could watch TV between reloads with the Drake.
The attacker should commit something worth killing, so the defenders - if did their job well - go home with a nice killboard.
One thing you didn't think about: Entosis trolling against a prepared defence is the same amount of boredom as defending against it; therefore they won't troll a prepared defence unless their objective is to break morale.
Why bother orbitting the same defended point for 4 hours when there's more than likely going to be some undefended ones elsewhere in null?
Why don't you escalate the fight?
It's only boring for the defender if the attacker wants them to be bored (and is willing to take the same boredom themself). |
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Posted - 2015.03.04 22:13:44 -
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Devi Loches wrote:The Entosis trolling will be insane if put into effect right now. Speed tanking will be the best defense with them, especially since any cap ships trying to use them will just get piled on since it takes so long for them. The Entosis needs an effect like siege and triage mods that force the ship to remain stationary, or at least a huge movement penalty.
Also, in many ways this makes Dreads only useful for POS grinding and anti-carrier ops. Carriers can at least triage and support with fighters, but Dreads, and in some ways Titans, are almost obsolete. I always saw dreads as the ultimate structure grinder, but if that doesn't happen anymore, what's the use of them? Speed tanking at 120km doesn't work so well because your angular velocity drops as you get further from the origin.
These 5km/s trollceptors orbitting at 120km are only moving around the central point at
5/120x2xPi = 0.006 rad/s |

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Posted - 2015.03.04 22:24:04 -
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Vic Jefferson wrote:People want fights, not boring chases of hard to catch, low value ships. Think of how annoying warp stabbed farmers are in FW.
Why is the Entosis thing not a deployable structure? Rather than fitting it on a ship, why not make it like one of the new deployables? Cost it around 50/100m, and have the attackers defend it until it has produced a timer on the TCU/Ihub/Station. Once it has, it can be scooped and re-used, but it could give the defenders something concrete to attack.
Avoidance is already way too dominant a strategy in this game, don't make it even more powerful. Right now all the costs are put on the defender. Make the attacker ante up, and actually have to commit rather than just abusing fast things.
The attacker forces the defender to actually undock and come on grid to defend...then the attacker gets to choose whether to engage or move on.
If the attacker wants to fight it's a guaranteed fight or an RF timer for the defender if they shirk their responsibilities. |

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Posted - 2015.03.04 22:40:03 -
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Vic Jefferson wrote:Eli Apol wrote:Vic Jefferson wrote:People want fights, not boring chases of hard to catch, low value ships. Think of how annoying warp stabbed farmers are in FW.
Why is the Entosis thing not a deployable structure? Rather than fitting it on a ship, why not make it like one of the new deployables? Cost it around 50/100m, and have the attackers defend it until it has produced a timer on the TCU/Ihub/Station. Once it has, it can be scooped and re-used, but it could give the defenders something concrete to attack.
Avoidance is already way too dominant a strategy in this game, don't make it even more powerful. Right now all the costs are put on the defender. Make the attacker ante up, and actually have to commit rather than just abusing fast things.
The attacker forces the defender to actually undock and come on grid to defend...then the attacker gets to choose whether to engage or move on. If the attacker wants to fight it's a guaranteed fight or an RF timer for the defender if they shirk their responsibilities. But this again makes avoidance the dominant, boring strategy. People in this system undock and use an Entosis to counter mine? Okay I move along, switch structures, or go log off in a safe and then come back and start again. Avoidance and annoyance seem far too effective with no cost. There is a slight opportunity cost of danger, but there needs to be a non zero cost for just trying to flip every thing that can be. The cost is the manhours spent 'trolling' in these ceptors. If people are doing it purely for the 'troll' factor of making people undock then tittering like schoolgirls over to the next system then it sounds about as fun as cancer, I certainly wouldn't be signing up to waste my time in a fleet that does that.
But using them to start fights or RF systems to have fights in at a later date definitely has more appeal. |

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Posted - 2015.03.04 22:41:39 -
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Promiscuous Female wrote:Vincent Athena wrote:[quote=Baneken]A interceptor can keep a lock at 120 km? a malediction with 2 sensor boosters (range script), two T2 ionic rigs, being RSBed by another malediction (range script) can lock out to 200km the pair go 4.5km/s mwding while cap stable and are <2s align (3x istab, overdrive) this is before implants or gang bonuses You can't be RSB'd whilst using an Entosis link.
edit: You also just dropped your angular velocity to 0.01 rad/s |

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Posted - 2015.03.04 22:46:41 -
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Alavaria Fera wrote:Eli Apol wrote:The cost is the manhours spent 'trolling' in these ceptors. If people are doing it purely for the 'troll' factor of making people undock then tittering like schoolgirls over to the next system then it sounds about as fun as cancer, I certainly wouldn't be signing up to waste my time in a fleet that does that.
But using them to start fights or RF systems to have fights in at a later date definitely has more appeal. You don't have to. Eventually they will just not appear, so you take the sov without a fight, just a bunch of interceptors and a can-do attitude. (Numbers helps with both of these) Sounds like absolutely valid tactics for a sov hearts and minds war :) |

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Posted - 2015.03.04 22:57:31 -
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BlitZ Kotare wrote:- Attackers and Defenders in New System should be able do to something in the Defenders space during the RF cycle to influence the outcome of the final fight. Having the indexes fix at the time of RF isn't a good idea, it encourages everyone to dock up and do nothing until the timer. Active mechanics > passive ones. Disrupt their PvE in the days/weeks/months building upto the attack in order to lower their indices before RFing the system perhaps?
I hear afk cloakies do wonders for this. |

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Posted - 2015.03.04 23:00:10 -
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Vincent Athena wrote:On the entire interceptor thing: If it really does become a big issue, a simple change would be:
"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, MICROWARP, MICROJUMP, dock, jump or receive remote assistance until the cycle completes."
New idea added in caps. Its not as limiting as being stuck in place, but my guess is it's enough. Sniper ship at zero running a defensive link = dead ceptor. Enough about the ceptors already. |

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Posted - 2015.03.04 23:22:43 -
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Vincent Athena wrote:Devi Loches wrote:Eli Apol wrote:Vincent Athena wrote:On the entire interceptor thing: If it really does become a big issue, a simple change would be:
"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, MICROWARP, MICROJUMP, dock, jump or receive remote assistance until the cycle completes."
New idea added in caps. Its not as limiting as being stuck in place, but my guess is it's enough. Sniper ship at zero running a defensive link = dead ceptor. Enough about the ceptors already. 5 man fleet. 2 Interceptors, 1 Covop cyno, 2 Blackops. Interceptors with E-Link start working on a structure, Sniper warps in to shoot them down, Covop lights up and Blackops jump in, Sniper dead. Bring multiple snipers? Interceptors jump over a few systems and start again. Catch Sniper ships as they try to move around to keep up with interceptors. And the escalation begins. In a few iterations of counter vs counter, Titans will be on the field. Sounds like content to me \o/ |

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Posted - 2015.03.04 23:25:34 -
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Promiscuous Female wrote:afkalt wrote:That's odd, my Cerberus ***** on them.
Are yours broken? i guess if they are standing still, sure if you rig for misl distance you are getting about 125km range on a cerb with a flight time of 12s an interceptor orbiting at 120km covers 48 km in this time 120 + 48 > 125 Fine we'll go back to the easy way: Drop a kitsune at zero, jam out the ceptor. What you gonna do about it all that far out? |

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Posted - 2015.03.04 23:30:39 -
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Violent Morgana wrote:So I have gang of 20 ceptors, fit for extreme speed (20km/s for example and 150km locking range) and t2 Entosis Link. Who/What can stop my gang from reinforcing the whole region? The module needs to either disable any prop mods or make the ship stationary like siege does. That will give you the fights you are trying to force.
Also whats up with this prime time? Should we only have USTZ alliance, EUTZ alliance etc in huge blocks focused on very specific 4hour window in time? 20 (or fewer) Kitsunes.
So thats 2bil in intys countered by 400mil in ewar frigs. |
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Posted - 2015.03.04 23:37:55 -
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Devi Loches wrote:So far this seems like the only reasonable counter to the trollceptors I've seen. It keeps the risks of defense roughly equal to that of the attackers. (Not the insanely expensive interceptors mentioned above, just the basic interceptors that would be common. Interceptor fleets vs ewar fleets.) The T2 module is 100m iirc so either the inties are orbitting within easy web scram range with the T1 version, or they cost 100m+
Which is also gonna be hilarious if they hit a smartbomb camp on the way out |

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Posted - 2015.03.04 23:50:28 -
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afkalt wrote:These phantom interceptors threats are nothing short of a nonsense if you live in your space. Precisely, it's no surprise that they're being hyped up as gamebreaking by TMC and on this thread - it's because goons don't want them to threaten their sprawl and want to get rid of them now. |

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Posted - 2015.03.05 00:01:15 -
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Devi Loches wrote:I have no connection to Goons whatsoever. I live in a single constellation that my alliance owns. I'm worried about these interceptors trolling and keeping me from being able to go have real fights by either swatting at them or endlessly counter-camping. Endlessly... for four hours in the actual space you're actively using anyways.
Lord TGR wrote:Hat, thy name is tinfoil. Oh look here's one of them, surprisingly you don't like the idea of them either and try to disparage my remarks rather than dealing with the fact that the obvious counter is pretty much ANYTHING in the game sitting at zero and running a defensive link. You could probably do it with a rorqual whilst boosting your mining fleet if you really want to bait them into an actual fight  |

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Posted - 2015.03.05 00:13:11 -
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Devi Loches wrote:The goal of defense isn't to bait attackers to fight, it's the other way around. Sitting at zero with anything for defense is basically iceberging. The goal isn't to create more camping, but actual fights. Interceptors are one way to show that this does not actually create dynamic fights. Attackers SHOULD have the initiative in conflict. Defenders SHOULD be reactive. It's kinda the way these things generally work.
The interceptors ALWAYS have a choice to engage the defender that is forced to come out of their station and react to their presence.
Then you can try to bait them into attacking the wrong ship at the wrong time if you want and turn the tables. If you want more pvp yourself, go out and attack other people, force them to come and defend their territory and get some GFs of your own. |

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Posted - 2015.03.05 00:21:15 -
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Mostlyharmlesss wrote:If the changes goes through like they are now, I'm unironically going to take a 200 man interceptor fleet to Provi and reinforce the entire region in 4 hours. Sounds like good content creation - then they'll just flip it back 2 days later once you're bored of it - or are you actually then going to commit to fighting there, inhabiting the space and raising the indices yourself?
It'd be great to see Goons come through on this, own the whole map for 2 days if you think you can - I'd be a willing spectator to a player driven event like that. |

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Posted - 2015.03.05 00:30:07 -
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Mostlyharmlesss wrote:Eli Apol wrote:Mostlyharmlesss wrote:If the changes goes through like they are now, I'm unironically going to take a 200 man interceptor fleet to Provi and reinforce the entire region in 4 hours. Sounds like good content creation - then they'll just flip it back 2 days later once you're bored of it - or are you actually then going to commit to fighting there, inhabiting the space and raising the indices yourself? It'd be great to see Goons come through on this, own the whole map for 2 days if you think you can - I'd be a willing spectator to a player driven event like that. You're missing the point. We decide what and where to fight when we're in interceptors. Sure, we might not get all the reinforcement timers but we're going to deny you content other than using Entosis Links. So you're gonna provide me content by taking an interceptor roam across provi for four hours and somehow you're going to deny me content... just so I know that you know, what does my main actually do in the game that you're going to deny me of? |

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Posted - 2015.03.05 00:37:03 -
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Promiscuous Female wrote:won't take us four hours to RF the entire region, just 30 minutes brb putting some ewar frigs on the market in provi |

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Posted - 2015.03.05 00:39:49 -
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Proton Stars wrote:Not sure I'd call 200 interceptors avoiding me in my space content tbh. See this is why I asked if they could even hazard a guess at what my mains do...do they live in provi? Maybe I'm a goon spy? Maybe I live in a wormhole...or highsec...or lowsec? I mean the threat was that they were going to deny me content yet they don't even have a clue where I live in the game, let alone what I get upto which is lolworthy especially when I know I was on their intel channels in goonspace over the last few days :D |

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Posted - 2015.03.05 00:58:44 -
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Mostlyharmlesss wrote:No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins. You can't dictate a battle when you're all in ships that do <100 dps. Sure you can cyno some caps in to one or two systems at a time, maybe even try moving them through gates to assist in multiple command point fights but when you're dedicating your numbers into essentially useless combat hulls you won't be able to hold a grid to complete your RFs or captures without bringing in reinforcements in far more killable ships. |

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Posted - 2015.03.05 01:12:57 -
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Mostlyharmlesss wrote:What are you talking about? If we reinforce the entire region we just move 7 jumps to another constallation and voil+í and bunch of new timers. By the time the 5 minute Entosis cycle is done the hostile fleet might have arrived if they're flying frigates - Which, with 200 people will end quickly. If they're flying anything larger than that they'll never catch up to us before we finish our reinforcement cycles.
They could take a jump bridge, but then next time we move they'll have jump fatigue and won't be able to do it again for +5 minutes. You realise you then have a 10-40 minute timer depending on indices AFTER the first cycle is finished that you need to keep running your link on that structure for right?
edit: and which can be reversed by a defensive link back to zero if you just run away |
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Posted - 2015.03.05 01:17:49 -
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Devi Loches wrote:Eli Apol wrote:Mostlyharmlesss wrote:What are you talking about? If we reinforce the entire region we just move 7 jumps to another constallation and voil+í and bunch of new timers. By the time the 5 minute Entosis cycle is done the hostile fleet might have arrived if they're flying frigates - Which, with 200 people will end quickly. If they're flying anything larger than that they'll never catch up to us before we finish our reinforcement cycles.
They could take a jump bridge, but then next time we move they'll have jump fatigue and won't be able to do it again for +5 minutes. You realise you then have a 10-40 minute timer depending on indices AFTER the first cycle is finished that you need to keep running your link on that structure for right? edit: and which can be reversed by a defensive link back to zero if you just run away If even a few of those timers are successful, it can disrupt a region and require hours of 'grinding' the command nodes back to the original state. Exactly so who's worse off, the alliance with hundreds of systems and timers to worry about (and manage their fleet distribution and defence over) or the one with just two or three?
Goons know this is gonna bend them over backwards logistically - just one bad day and they then need to deal with potentially hundreds or even thousands of timers to grind down in their own space.
edit: And aside from spy intel, they don't know which one's are gonna escalate and which were just one person trolling them for lols on their own. |

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Posted - 2015.03.05 01:35:22 -
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Devi Loches wrote:The small alliances who get swamped by fleets of 200 interceptors and get their iHubs blown up constantly, that's who loses. This does not hurt goons, they don't care if their unused space is burned. It's easy for people to jump in and take sov, but it's also too easy to completely disrupt an active community in a constellation. Why are they going to bother with small alliances when they could be doing it to their main competitors instead? If they don't need the space and it's not a strategic objective?
Sure they'll probably go on a great big rampage across the whole of nullsec at the start and try to flip everything just to throw their weight around and show that the mechanic is broken but ultimately it achieves nothing for them if they're so easily flipped back again once their attention is elsewhere.
Now if their big neighbours who aren't so 4chan memeworthy griefers actually start using it as a strategic way to harrass and subdue the hive then that's where they'll start pouring their own efforts in return.
So yes, you'll occasionally get sand thrown in your face by the playground bully but a week later it'll all be back to normal. |

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Posted - 2015.03.05 01:46:12 -
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Mostlyharmlesss wrote:Why would 200 inteceptors bother with small alliances? Because why not! Let's make that 20 man alliance lose their systems because we can. You don't realize the extend of this. If an ihub blows up it requires a FREIGHTER to get a new one. Now, imagine these systems are 15 jumps into null sec. Not every alliance has the ISK for a Titan to shortcut those freighters. Exactly, why not, just for lols...then you realise that it's not very much lols orbitting something with a laser for 40 minutes and stop doing it. Thanks for confirming. |

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Posted - 2015.03.05 01:48:41 -
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baltec1 wrote:Eli Apol wrote: Exactly, why not, just for lols...then you realise that it's not very much lols orbitting something with a laser for 40 minutes and running away as soon as a defensive fleet shows up and stop doing it. Thanks for confirming.
We rapecaged an entire system for a week to deadzone it. 40 min is nothing to us. What about the other 51 of the year?
And you were talking about doing this across the whole of the south, that's 40 minutes for every structure in the south of the map... |

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Posted - 2015.03.05 01:55:59 -
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Arrendis wrote:You really have no feel for just how masochistic we are, have you? :) Well since you'd rather blue the whole of nullsec than put up with grinding under the current system I don't really think you've got it in you to grind out the whole of the South in smaller 40 minute chunks - at least not over and over again for every week of the year because it keeps getting flipped straight back as soon as you head home again.
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Posted - 2015.03.05 01:58:54 -
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Querns wrote:I must admit to being moderately amused by the folks who think that activating a defensive entosis link somehow prevents the interceptor from causing further harm.
Sure, the interceptor at that particular node gets blocked, but he is free to turn around, burn off grid, then travel to a system 10 jumps away in the time it takes you to disengage your link.
It's not about the individual sov structure or command node; it's about the ability for the interceptor to, when flown by a moderately competent pilot, to choose to disengage at will should the situation become untenable, and to begin poking another sov structure outside of the reach of any ship but another interceptor.
They feel no pity, no remorse, and no pain, and cannot be stopped. Even the Terminator wasn't so lucky. Not every alliance is sprawled across such large areas that an interceptor jumping 10 systems away is still their problem. |

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Posted - 2015.03.05 02:05:48 -
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Querns wrote:Eli Apol wrote:Querns wrote:I must admit to being moderately amused by the folks who think that activating a defensive entosis link somehow prevents the interceptor from causing further harm.
Sure, the interceptor at that particular node gets blocked, but he is free to turn around, burn off grid, then travel to a system 10 jumps away in the time it takes you to disengage your link.
It's not about the individual sov structure or command node; it's about the ability for the interceptor to, when flown by a moderately competent pilot, to choose to disengage at will should the situation become untenable, and to begin poking another sov structure outside of the reach of any ship but another interceptor.
They feel no pity, no remorse, and no pain, and cannot be stopped. Even the Terminator wasn't so lucky. Not every alliance is sprawled across such large areas that an interceptor jumping 10 systems away is still their problem. Most individual regions consist of systems covering more than ten jumps. And not all alliances control a whole region  |

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Posted - 2015.03.05 02:11:00 -
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Querns wrote:Confirmed -- for example, Goonswarm Federation does not control the whole of Deklein.
My point yet remains. It remains yet it's invalidated by the fact that some alliances have fewer than 10 systems under their control, let alone 10 in a row that would necessitate them worrying about an interceptor taking 10 jumps in anything other than a circular fashion.
edit: technically that would require eleven systems anyways but round numbers sounded nicer |

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Posted - 2015.03.05 02:15:06 -
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Querns wrote:The fact that you think alliances at that scale of sov havership are the only valid ones is immaterial to the greater discussion.
e: fixing quotes I think alliances at all scales matter, not just the bloated ones that will have to shrink to prevent said interceptor being an issue ten jumps away because of the dilution of their defensive forces with the current status quo. |

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Posted - 2015.03.05 02:24:24 -
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Querns wrote:This is a very strange conclusion to draw from the current discussion. The current discussion is about the interceptor's inability to be countered in a meaningful fashion, not the size of an empire. The size of an empire is immaterial to this as well; the interceptor simply cannot be caught in any but the most contrived scenarios. It's very pertinent when you say that a skirmisher might come and harass someone and then be able to be ten jumps away before they can react - when a small alliance doesn't care about that skirmisher as soon as it leaves their area of operations.
It's no longer their problem. They defended their space and the threat fled.
Now a large alliance which is sprawled across the map may well still have this skirmisher within their borders and necessitate them chasing it around and around for the whole of their primetime because they don't have enough standing members to deal with it where it comes to rest each time.
Is that clearer for you?
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Posted - 2015.03.05 02:28:45 -
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Arrendis wrote:Eli Apol wrote:It's no longer their problem. They defended their space and the threat fled.
Until he comes back in 5m. And being a small alliance with a small area of operations, they're all still perfectly within range to come and deter him again...
Picture a wasp in a tiny one bedroom flat.
Now picture it in the Louvre.
That's the difference. |

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Posted - 2015.03.05 02:36:16 -
[92] - Quote
baltec1 wrote:Eli Apol wrote:Arrendis wrote:Eli Apol wrote:It's no longer their problem. They defended their space and the threat fled.
Until he comes back in 5m. And being a small alliance with a small area of operations, they're all still perfectly within range to come and deter him again... Picture a wasp in a tiny one bedroom flat. Now picture it in the Louvre. That's the difference. Now picture a garden after you knocked over a beehive. Very droll.
Now picture it a week later, a few dead bugs but much the same as it was before because the bees went back to their hIve to farm honey. |

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Posted - 2015.03.05 03:12:10 -
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Optimist Bob wrote:Might I respectfully suggest that CCP consider one small change. That rather than reinforcing with an Entosis module incrementally, an attacker must have his Entosis module on the sovereignty unit being attacked for the full timer. Thus, any form of LOL reinforcing may be reverse trolled by simply waiting until the timer has nearly expired before decloaking a Falcon, jamming the aggressor and resetting the entire process. Thus, an attacker must be committed to the conquest, or run the risk of being trolled himself.
Maybe too harsh to have it fully reset each time but also it backs up my prior suggestion for marauders to be the uber entosis ships with ewar immunity but no time penalty :) |

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Posted - 2015.03.05 14:23:11 -
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Kaarous Aldurald wrote:afkalt wrote: That, and the obscene income from goo.
The better moons are worth about as much as a highsec ice miner. The worse ones less than that. For the upkeep and book-keeping they require, they are just fine. There is absolutely nothing "obscene" about it. Grr, Moons. I only had 2011 figures to work with but the R64s are worth somethign like 7 trillion a month.
WTB your ice mining ship |

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Posted - 2015.03.05 14:44:01 -
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Kaarous Aldurald wrote:afkalt wrote:Afraid not. Read the blog and the flow charts again, without adding your own parts or making bits up.
You first. It does not mention the circumstance I am discussing. It says "in fights over an owned structure", indicating a fleet fight in progress. It then goes on to say that the ally force will not be able to add their own Entosis to the mix to try and help their ally by stopping the attacker's progress. It does not say what happens if some solo trollceptor tries, gets blapped before he finishes, and I just leave. And what I'm saying is that is should immediately reset or begin ticking down once any attackers using Entosis mods are dead. If it immediately hard resets then suddenly falcon screws up absolutely EVERY capture attempt whether by trollceptors or battleships (exception for ewar immune marauders and caps) So definitely not a hard reset. A slow tick down that could be accelerated by a defensive link seems do-able - it still requires the defenders to arrive and deter the attackers but means that a troll fleet could be more easily ignored. |

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Posted - 2015.03.05 14:58:51 -
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Kaarous Aldurald wrote:Eli Apol wrote: A hard reset means you just suicide a group of ewar frigs against them every 40 minutes and restart the whole process. Definitely not.
*shrugs* I fail to see why anyone would think that the burden of effort is intended to be completely removed from the attacker. If this doesn't end up with a timer or reset, I'll be very surprised. Current method at least offers some initiative to the attackers to actually start a meaningful fight as the defender has to come on grid and push them off or remain on grid with them whilst risking a 20m module on even their cheapest ship.
If you lower that to allow the defender to warp on grid in a disposable frig, jam them out and reset their 40minutes then it results in no-one being forced to fight (and at most just some dead T1 frigs to loot without even risking a 20m module) |

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Posted - 2015.03.05 15:04:11 -
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Chirality Tisteloin wrote: To alleviate multi tz concerns: Enable alliances to set a different prime time per constellation? This idea keeps on coming up and it's nice in theory for the AU tz guys IF they can persuade their leadership to agree... but unless those AU tz guys are the only ones using that space during the 24hr window it's more than likely not going to be the optimal defence.
I prefer the idea that larger alliances get larger windows, forcing them to fragment or defend across a wider band (also sov bonuses are only applicable to the owning alliance in system to prevent buffer alliances for a multitude of smaller windows) |

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Posted - 2015.03.05 15:08:19 -
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Super Stallion wrote:I do not see this changing how sov war is actually conducted. Shooting sov structures only occurs after the war is already won. swapping shooting a sov structure with missiles to shooting the sov structure/cap point with an entosis module doesnt change how the wars are actually fought.
look as the last war between Goonswarm Federation and Test Alliance Please ignore as a reference For the initial RF fight, you're correct. For the actual defence of an RF'd structure the war now needs to be fought across many different battlefields concurrently with the defender having upto a 4x advantage in capture speed. |

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Posted - 2015.03.05 15:11:46 -
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Kaarous Aldurald wrote:Eli Apol wrote: Current method at least offers some initiative to the attackers to actually start a meaningful fight as the defender has to come on grid and push them off or remain on grid with them whilst risking a 20m module on even their cheapest ship.
Quite the opposite, actually. It encourages any prospective attacker to spread out as much as possible, and fight as little as possible, since the cycle time on these things is so incredibly low Yep the initiative is with the attackers, exactly what I said. Even after the cycle time they have to stay on grid for another 10-40minutes AFTER the first cycle.
Defenders HAVE to react which enables the attackers to attack them or move on.
Solo PvPers could fit a link and force someone to undock and come on grid with them wherever they like (provided it's within the primetime) |

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Posted - 2015.03.05 15:15:09 -
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Kaarous Aldurald wrote:Hey, that's a great idea that nobody ever though of before! Oh, wait, except that it's impossible to do given the current income system. I'd be able to support about ten players with 3 systems. Great plan, bro.  That's what a bunch of my posts in this thread have been about, by the way. This MUST be accompanied with a full rework of individual level income in nullsec space. And the plans for income changes haven't been released yet (presumably phase 3)
Instead of gifting 10b/moon to the alliance execs passively it would be nice for a bottom up income to go to the line members through actively needing to mine the moons and have ships in space (which could also add to the industry indices) |
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Posted - 2015.03.05 15:26:03 -
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Super Stallion wrote:Eli Apol wrote:Super Stallion wrote:I do not see this changing how sov war is actually conducted. Shooting sov structures only occurs after the war is already won. swapping shooting a sov structure with missiles to shooting the sov structure/cap point with an entosis module doesnt change how the wars are actually fought.
look as the last war between Goonswarm Federation and Test Alliance Please ignore as a reference For the initial RF fight, you're correct. For the actual defence of an RF'd structure the war now needs to be fought across many different battlefields concurrently with the defender having upto a 4x advantage in capture speed. But, by the time an alliance is entering the phase where they are spreading out along the constellation to capture points the war is already in the clean up stages. If not, then that alliance is doing it wrong. The war has already been fought, and won, before capture speed and all of the other clean up operations proposed begin to be engaged. I am really trying to see this working out, but I think the game designers need to place more emphasis onto how a war is actually won... not how to clean up the existing structures. These are two fundamentally different concepts. I see changes to forcing a fight, and cleaning up structures. I do not see changes to how sov wars are actually fought today. Of course a larger, more organised alliance should win. But they have to devote time to: disrupting PvE to lower the indices, RFing the structures, fighting the actual battles
AND THEN holding the space afterwards: using the space to raise the indices, protecting it during their own primetime.
Otherwise you just flip it straight back 2 days later. |

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Posted - 2015.03.05 15:27:30 -
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Kagura Nikon wrote:ANY and all mechanics that scale on number of members can be circuvented by spliting alliance in Joe's alliance 1 and Joe's alliance 2 So make it so the Sov bonuses only work in favour of the holding group, no passive ratting bonuses etc for anyone that happens to be in the same system, only benefit the group that actually holds the sov.
Great we just split a big alliance into two. Working as intended. |

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Posted - 2015.03.05 15:34:02 -
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Super Stallion wrote:I agree that there is far less grinding. I also agree that less grinding is good. But, this isnt being brought to us as a system to reduce grinding. This is being brought to us as a system which will change how sov war is conducted.
Sadly, this system does not change how sov war is conducted. It only changes the final stage, cleaning up our mess. It introduces the ability for small groups to harass and stretch out a larger group WITHOUT needing to drop (and whelp) a vulnerable supercap fleet to do so...
Did you miss the bit of the thread about trollceptors? |

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Posted - 2015.03.05 16:10:52 -
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flakeys wrote:Killbac Orator wrote: 3. One module class that incorporates range penalty based upon fitted ship class ( ceptor = 50km, BC = 100km, BS = 250km) with 250km max for any fitted ship class greater than BS, ( no need for a T2 variant ).
This actually looks by far one of the better solutions.Might want to also add a different cycletime according to shiptype going from a shorter period for bs to a longer period for frig size but if you do the difference should not be too far from each other. So make it one type of module but different versions of it wich can only fit to X type of shipclass.Basically the same way a shield booster is now. I don't think this is really necessary because there's already the hard limits of how many sebos and rigs you can fit to your ship to extend the locking range far enough anyways (and the associated gimping that does to the rest of your fit)...
Seems like the fear of the 80dps with no application beyond their own noses, no tackle, no tank trollceptors is getting to people too much
edit: Forgot to say 100m per ship, 80dps with no application beyond their own noses, no tackle, no tank trollceptors... |

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Posted - 2015.03.05 16:23:11 -
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Promiscuous Female wrote:SilentAsTheGrave wrote:For those who are claiming they will take over half the galaxy in 40 minutes with their swarms of interceptors; what are your plans for protecting your space while you are away? Do you honestly think no one will do the same thing to you?
it does not require the whole of goonswarm federation to contest someone else's sov we send EUTZ to go wreck nerds and leave USTZ home to defend easy peasy Yeah, they definitely need to scale primetimes with sov size...
24hrs primetime if you hold over 3 regions sounds fine to me  |

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Posted - 2015.03.05 16:31:11 -
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Frostys Virpio wrote:Eli Apol wrote:Yeah, they definitely need to scale primetimes with sov size... 24hrs primetime if you hold over 3 regions sounds fine to me  Make it adaptable per region/constellation/systems. That way you can adjust to whatever your prime really is. Large alliance can cover most timezone so they could have a different spot vulnerable at different time to enable "content" to everybody. Smaller group might be lacking in some timezone so they concentrate everything on their effective prime. Exactly, either scale by number of members or by number of systems/contellations/regions...
THEN provide sov bonuses only for the actual holding alliance members.
If you want to splinter into separate alliances to restrict it to 4hr windows then you need to split your defensive members across each alliance as well. Sure they can keep all blued coalitions but it forces them into localised fragments. |

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Posted - 2015.03.05 17:08:17 -
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Promiscuous Female wrote:Eli Apol wrote:Promiscuous Female wrote:SilentAsTheGrave wrote:For those who are claiming they will take over half the galaxy in 40 minutes with their swarms of interceptors; what are your plans for protecting your space while you are away? Do you honestly think no one will do the same thing to you?
it does not require the whole of goonswarm federation to contest someone else's sov we send EUTZ to go wreck nerds and leave USTZ home to defend easy peasy Yeah, they definitely need to scale primetimes with sov size... 24hrs primetime if you hold over 3 regions sounds fine to me  no problem, we just break into multiple holding alliances and shift pilots around as they are needed to defend Force Sov bonuses to only apply to current members of the holding alliance = holding alliances are useless for actually using the space unless you're a member of that holding alliance.
Add a week delay to using entosis links after jumping alliance = can't just jump around your pvpers from alliance to alliance as needed.
Make Sov bonuses only apply during your primetime period = US tz players won't be able to use EU tz alliances sov effectively (edit: unless they extend the primetime period to cover both groups.)
Keep dancing. |

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Posted - 2015.03.05 17:13:57 -
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Arrendis wrote:Eli Apol wrote:Make Sov bonuses only apply during your primetime period = US tz players won't be able to use EU tz alliances sov effectively.
Do you have any idea how phenomenally bad this idea is? 'Hey, null players! You only have reason to be logged in during this 4 hour window! Let's make null more empty!' I amended that afterwards :)
'unless they extend the primetime period to cover both groups playtime' |

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Posted - 2015.03.05 17:31:40 -
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Promiscuous Female wrote:unfortunately, sov bonuses just don't work like that
sov bonuses spawn anoms, grav sites, hacking mini-games, wormholes (lol), and DED complexes
none of these things can be restricted to one alliance or can even really be restricted to the alliance's prime time
the only thing on the list that can be is cyno beacons, which, surprise surprise, already work like this
also entosis link ships can be farmed out to alts Correct, CURRENT sov bonuses don't work like that. We have no idea what the new ones will be like though. They're rejigging the whole of nullsec remember, this is just phase 2.
Some possibilities that could pertain only to controlling sov members:
- Increased mining efficiency during prime time - Higher bounties during primetime - could even have the opposite of incursion penalties; better resists and damage projection. - Active gate/station guns that only defend members of the sov holding group - Improved research/manufacturing efficiency for jobs started within primetime - Hacking efficiency improved during primetime
And also in general: - Jump bridges only active during primetime - Cyno jammers only active during primetime
Keep yourself to a small 4 hour window if that's all you require but for a large multinational alliance, you're probably gonna want to extend your primetime willingly if changes like this were implemented.
edit: ooooooooh also. No local outside of primetime (lulz) |

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Posted - 2015.03.05 17:59:07 -
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Sullen Decimus wrote:It seems that the majority of the problems related to the entosis link I'm reading here could be alleviated by making three changes to it.
A) structures being captured will have an 'uncapture' timer associated while an enemy entosis link is not active on it. In other words if an enemy captures a structure to say 50% but then is forced to leave. the structure will slowly undo what the attackers have done until it is back to full strength. (say 30min as just an example) this could then be sped up by the defender using an entosis link but it at least gives reason for the attacker to need to return if they do not want to lose the ground they gained and simply swapping around structures in a system would not have nearly the benefit it does in the current proposed idea. Agree, a slow tick down slightly forces a bit more commitment from the attackers.
Sullen Decimus wrote:B) make the entosis link unavailable to interceptors. frigates are still fine because warp bubbles will completely disrupt an attackers ability to literally troll an defender into submission. It is the warp bubble immunity and speed associated with them that is the main problem with the entosis link. Strongly disagree (in case you can't tell lol). This would enable gate camps and border control to keep empty systems protected behind an active defensive perimeter.
Sullen Decimus wrote:c) reduce the range of the t2 down to 100km. This would still give more than enough orbit range to keep ship (defense fleet) speed up while allowing defenders to actually be able to shoot them. 250km is just ridiculous as that pushes the total bubble of influence to 500 km in diameter! I'm all for bringing back a reason to have fast ships but that's a little absurd. I think this is really being overstated. Gimpfit inties with absolutely nothing else can just about be made to lock out this far - there's already a mechanical limitation on each hull by it's base stats and fitting choices.
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Posted - 2015.03.05 18:12:12 -
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Dirk MacGirk wrote:Just a thought to reduce the small-gang and individual griefing aspect this form of sov mechanic will induce:
Attacks on TCU's are able to be countered by anchoring them near a POS. Enough guns will ward off the single or small gang. It should also be worth considering allowing Ihubs to be anchored near a POS as well.
I'm not really worried about this proposed sov mechanic with regard to organized groups who have a real intent to lay siege and take sov. But this mechanic, as proposed, will likely result in a massive uptick in annoyance as defenders respond to phantoms just running around and ringing doorbells. Maybe some fights or ganks or whatever you want to call PVP will result, but without a doubt it will also lead to abuses of the mechanic simply to cause the annoyance of forcing a defender to respond to false alarms. We already experience that with POS's. There is no need to expand it to sovereignty-related structures.
What may sound good on paper as a means of conducting legitimate sovwar will result in far more instances of players who just want to be dicks. Therefore, allow POS's to be used as a means to counter these kinds of fake attacks. Kinda works, kinda doesn't... now you're forcing them to bring something that can deal with a POS either in terms of tanking it for upto 40 minutes (without RR) or first killing the POS and then capping the point...which is back to n+1 capital warfare again. |

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Posted - 2015.03.05 18:38:19 -
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Dirk MacGirk wrote:Well if the goal is to allow any single pilot to ring the doorbell or even reinforce a structure in 40 minutes, then I guess there is no way around the fact that it will get abused on a grand scale. Sovereignty warfare is not, nor should it be, the domain of any individual pilot to accomplish. If you can't get past a POS then you probably shouldn't be trying to get into the sovwar game. That's just my opinion of course, and I will await to see the abuse that results from thinking that it should be. Because if any single pilot has the capability of doing so, then thousands will organize just to show just how broken that mechanic truly is. On the contrary - sov should not be holdable by people that can't even respond within 40 minutes to a single ship ringing their doorbell and asking if they're in - and - if they are in, what are they willing to commit right there and then to forcing them off grid?
Yes it's gonna be 'griefable' but I don't really see the joy for the griefers.
All this threat of goons being able to troll the whole of nullsec is them simply showing their fear that they won't be able to drop their whole blob across every single one of their systems in defence and will have to split up into multiple locally based groups to protect their key areas from spawning 10n command points every couple of days.
Yes they can try and steamroller across the whole of null if they want to - but it's a completely futile exercise unless they then commit to grinding up the indices and actually defending it from thereon. It will just get flipped straight back 2 days later. |

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Posted - 2015.03.05 19:06:10 -
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Gypsien Agittain wrote:As long as you think a group of 1k people against 40k can do anything you'll be obliterated as the talis. You're not more than a terrorist group against the big motherf USA of New Eden. Keep on deliring while you stick to npc null, or try to get sov and get obliterated on your way. As long as you think that there's any conceivable reason for the 40k people to go out of their way and spend their time actually harassing that 1k when they could be actually dealing with their competitors instead then the fear propoganda is working on you. |

Eli Apol
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247
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Posted - 2015.03.05 19:14:50 -
[114] - Quote
Alli Ginthur wrote:Eli Apol wrote:Gypsien Agittain wrote:As long as you think a group of 1k people against 40k can do anything you'll be obliterated as the talis. You're not more than a terrorist group against the big motherf USA of New Eden. Keep on deliring while you stick to npc null, or try to get sov and get obliterated on your way. As long as you think that there's any conceivable reason for the 40k people to go out of their way and spend their time actually harassing that 1k in a futile task that will be instantly reversible almost as soon as they turn their backs - when instead they could be actually dealing with their primary competitors instead - then their fear propoganda is working on you. Because a) if they're trying to or taking sov, aren't they at that point competitors? and b) "because screw you" isnt a valid eve reason for anything?  Sure they'll troll... but considering that their 'trolling' consists of orbitting a structure for 40 minutes then returning 2 days later and having to do it another 10 times - with or without hostiles in system with them.
...and then two days later you flip it straight back because they don't live locally and have no intention of holding it and so didn't grind up the indices or have anyone show up to your velator.
How many days are they gonna keep up this epic trollolololol for whilst also defending their own space during primetime (which I've already suggested should be a much longer period for large alliances). |

Eli Apol
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248
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Posted - 2015.03.05 19:27:52 -
[115] - Quote
Dirk MacGirk wrote:The joy for griefers, in a game of alts, is griefing and/or annoyance of others. It doesn't require anything past that point to give them joy.
And griefers don't have to care about taking it to the second stage of playing the capture the flag mini-game. Ringing that doorbell and then getting out of harms ways in 2-5 minutes is more than enough. Anyone willing to take it to the next level after reinforcing a structure is just fine by me. Maybe that would show they were serious about it. But opening it up to the one will open it up to the other. I guess we need to decide if that is ultimately good game play.
And you can use "grr goons, they must be scurred," all you like. I'm sure they may not like it for :reasons: that nobody should care about. But that shouldn't be used as an excuse for why the details of this proposal that will be gamed shouldn't be considered. Goons aren't wrong just because they are goons. They just happen to know how they would game it if given the opportunity. It's very limited annoyance for the defender if he's locally based in the first place.
"Oh me oh my I have to undock and do one warp oh woe is me"
Versus
"Oh me oh my I have to chase this guy all over all my region because everyone else is afk ratting" |

Eli Apol
Pro Synergy
248
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Posted - 2015.03.05 19:40:06 -
[116] - Quote
Kaarous Aldurald wrote:Eli Apol wrote: It's very limited annoyance for the defender if he's locally based in the first place.
No one can base locally. That's the part everyone seems to be forgetting. You're also severely underestimating just how much trouble one dedicated camper can cause. The Tl;DR of a bunch of the earlier replies to me: "But Kaarous, the defender has forty minutes under perfectly ideal conditions to un reinforce it!" Yeah, I know. How many systems in the game actually merit maxed out indices? How many don't? The last number is a damn sight bigger than the first number. (nevermind that this is a huge underestimation of just how much trouble one guy with half a dozen cloaked alts will be able to cause) Unless this is accompanied by a full, and I mean full restructuring of personal level income in nullsec, it will be problematic. Without said full restructuring, it is unreasonable to expect people, plural, to live in and defend a single system when that system has worse income than slowboating highsec missions. (let alone the disgusting income of Incursions) Completely agree. Null incomes need to be changed. Instead of moons giving isk to the alliance execs to pad their wallets from the top down the isk should be made available to line members and distributed from the bottom up.
If anyone is willing to actually post an uptodate value on those R32s and R64s by the way, just so we know how much income is never seen by the line members of those 40k strong alliances in this poor nullsec that we keep hearing about I'd love to hear it :) |

Eli Apol
Pro Synergy
248
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Posted - 2015.03.05 19:45:08 -
[117] - Quote
Lord TGR wrote:Eli Apol wrote:If anyone is willing to actually post an uptodate value on those R32s and R64s by the way, just so we know how much income is never seen by the line members of those 40k strong alliances in this poor nullsec that we keep hearing about I'd love to hear it :) I believe it was, a few pages ago. I hazarded a guess at 7 trillion/month for just R64s across the whole of nullsec based on data a few years old... completely passively going into alliance pools without any industry indices or ships required in space (aside from a quick blockade runner) |

Eli Apol
Pro Synergy
249
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Posted - 2015.03.05 19:49:57 -
[118] - Quote
Alli Ginthur wrote:And how many times are you going to retake it after they trololol through your sov again and again? Who gets tired first? I would be willing to bet its not the larger entity. And I do agree it should be a longer vulnerability window for bigger alliances, based on either amount of sov owned or size of alliance, but again, that would be able to be manipulated. They need to give people a reason to risk getting trolled by the big blocs before changing how you get trolled by them. Give null a carrot before the stick, or at least at the same time Well allegedly this trolololol fleet is going to carry on indefinitely across every single contestable system even though there's no reward for doing so except briefly lighting the map up with an extra flag for two days. So yeah your guess is as good as mine.
And yes the carrots definitely need to be tasty enough for small groups to persevere :) |

Eli Apol
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251
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Posted - 2015.03.05 20:28:13 -
[119] - Quote
Lord TGR wrote:Eli Apol wrote:I hazarded a guess at 7 trillion/month for just R64s across the whole of nullsec based on data a few years old... completely passively going into alliance pools without any industry indices or ships required in space (aside from a quick blockade runner) And someone responded with "slightly" newer numbers shortly thereafter. Ye, he said 5b/month for dyspro but then said the others were worthless but then said all the money was in R64's and cadmium....
So absolutely no clue what the final answer was (dyspro is an R64 yet he kinda sounded like he thought it wasn't, cadmium's a lowly R16 and there's a shedload of them)
Thanks for the help though, you've been incredibly useful  |

Eli Apol
Pro Synergy
253
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Posted - 2015.03.05 20:43:00 -
[120] - Quote
Zhul Chembull wrote:Chasing around ceptor fleets all the time appears to be something that will be more tedious than fun. I think the goal the community was looking for were good fleet battles and an end to a stagnant null sec. I have spoken with several people who are pumped for the changes, but they enjoy going and causing havoc elsewhere.
A compromise, suggested many times over, is to only allow the ship to fit on battle cruiser and above hull. Perhaps usable by a new T3 type of ship. Whatever changes happen they dont appear to be something that will help in the long run. I really like the idea of occupancy based sov rules, but that is not happening. The trollceptor idea seems to be fairly reasonable. zzzz another CFC member trying to get rid of interceptors. If you have active members in all your systems there's no chasing needed, just locally undock one guy and make them move on  |
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Eli Apol
Pro Synergy
257
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Posted - 2015.03.05 21:07:03 -
[121] - Quote
Feyd Rautha Harkonnen wrote:Mike Azariah wrote: I am doing my damndest to catch up with this thread. But you lot keep writing faster than I can read. When I am full caught up I will start actual comments and answers but like ISD Ezwal, I am reading it all.
Every damn post.
m
Or... Instead of reading all the posts happening now and gauging public opinion first as to how to spin what you did in the past, let people know now what your advice to CCP already WAS and to what level the CSM was consulted on this PRIOR to the dev blog announcement? I think that's where people are disappointed with the CSM right now. We expected you guys to have immediate releases ready to go once the dev blog hit to say "we talked to CCP about this and we said 'X"', BEFORE seeing which way the wind is blowing... Now you are just going to spin based on what public reaction is now, rather than divulge what your thought leadership with CCP was. A pox on all of you.
Mike Azariah's CSM Candidacy wrote:I am Mike Azariah, Hisec resident...Carebear...Casual player...Northern Troll...Anarchist
I have a hunch about how he might have felt about this  |

Eli Apol
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257
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Posted - 2015.03.05 21:10:24 -
[122] - Quote
M1k3y Koontz wrote:Someone posted accurate numbers a few pages back, I dug up the post: Soldarius wrote:
- Atmospheric Gases: -100M
- Evaporite Deposits: 641k
- Hydrocarbons: -95.1M
- Silicates: -51.4M
- Cobalt: 27.7M
- Scandium: 103M
- Titanium: 31.4M
- Tungsten: -54.9M
- Cadmium: 1.00B
- Chromium: 261M
- Platinum: 184M
- Vanadium: 185M
- Caesium: 421M
- Hafnium: 694M
- Mercury: 302M
- Technetium: 637M
- Dysprosium: 6.27B
- Neodymium: 1.83B
- Promethium: 2.05B
- Thulium: 1.77B
It's accurate based on my moon based activities as well. I bolded R64s, they really aren't that great anymore, Dyspro is the only really good one, the rest are notable but not that impressive. It's certainly not the income they used to be back in the day. Damn you now I have to get my spreadsheet on!
Ty tho really  |

Eli Apol
Pro Synergy
260
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Posted - 2015.03.05 21:27:05 -
[123] - Quote
M1k3y Koontz wrote:Eli Apol wrote:M1k3y Koontz wrote:Someone posted accurate numbers a few pages back, I dug up the post: Soldarius wrote:
- Atmospheric Gases: -100M
- Evaporite Deposits: 641k
- Hydrocarbons: -95.1M
- Silicates: -51.4M
- Cobalt: 27.7M
- Scandium: 103M
- Titanium: 31.4M
- Tungsten: -54.9M
- Cadmium: 1.00B
- Chromium: 261M
- Platinum: 184M
- Vanadium: 185M
- Caesium: 421M
- Hafnium: 694M
- Mercury: 302M
- Technetium: 637M
- Dysprosium: 6.27B
- Neodymium: 1.83B
- Promethium: 2.05B
- Thulium: 1.77B
It's accurate based on my moon based activities as well. I bolded R64s, they really aren't that great anymore, Dyspro is the only really good one, the rest are notable but not that impressive. It's certainly not the income they used to be back in the day. Damn you now I have to get my spreadsheet on! Ty tho really  Np, if you use google docs there's a way to have the price autoupdate, someone in the S&I forum might be able to help better than I. Mine is a ripoff of an alliance-mate's. It's fine, I copy pasta'd straight from dotlan for the (known) moon counts and it comes to about 4 trillion/month just for the ones that break bank - of course there's then significant discounts for those that would be running a POS in that system but don't have one of the really big earners to hand and just use it to cover partial fuel costs and of course there's huge swathes of null that aren't in dotlans statistics at all...
That's a LOT of iskies in moon goo that most line members never get to touch. |

Eli Apol
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263
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Posted - 2015.03.05 21:38:55 -
[124] - Quote
Schluffi Schluffelsen wrote:a) nobody puts a small tower on a r64 moon b) siphons c) every line members gets in touch with it, it's called SRP - ever seen the SRP bills of alliances? d) if it's so much isk, why do alliances rent out space?
It's not like there are 4 trillion of ISKs flowing into the pockets of 1 guy. It's divided up between lowsec/nullsec entities, fought over, needs to be transported, manufactured, etc.
Yes, it's a lot of isks but considering how many hands it's running through and the monthy upkeep + strategic/logistic work done... not that great. If you feel like it, go take a hit at a lowsec r64 and check for yourself how much fun it is to have one! Oh I'm fully aware of this, I just needed a rough figure to bounce around when people are saying that nullsec is so poor at the moment. I mean the 4T across the whole of New Eden is a definite lowball estimate if you check the coverage percentages on dotlan as well. I'm not saying it's all going into Mittens pockets directly buuuut I'm also quite sure he doesn't do much afktar-ing either when he needs a new ship to whelp.
As I say, it's top down income - would be far more interesting to have industry guys actively mining that stuff and have a bottom up process. |

Eli Apol
Pro Synergy
263
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Posted - 2015.03.05 21:44:42 -
[125] - Quote
Promiscuous Female wrote:Eli Apol wrote:That's a LOT of iskies in moon goo that most line members never get to touch. please tell us how alliance finances are run I'll just hazard a guess that those R64 POS are complete deathstars set to shoot on sight absolutely everyone and only 2 people ever have the password... if it's not like that then you're probably doing something wrong...
amirite? |

Eli Apol
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264
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Posted - 2015.03.05 21:50:19 -
[126] - Quote
Promiscuous Female wrote:no
if you actually knew how POS worked, you'd know that you can set permissions such that only people with roles can empty the silos
then you don't hand out those roles except to the logisticians Sorry my bad, been a few years since I was in a position to give out POS roles and never did moon goo so didn't even glance at those ones - C5 WH life without moon goo :S |

Eli Apol
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265
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Posted - 2015.03.05 22:26:15 -
[127] - Quote
Arrendis wrote:Yeah, because deathstars set to shoot absolutely everyone on sight are really friendly to logistics fleets there to rep them up.
And if you mean 'everyone who isn't blue', well, all our towers do that. I've set a POS to kill anything on grid that's not inside it before - just thought you'd do that because of siphon units tbh - could easily be disabled in the case that you need to rep it. |

Eli Apol
Pro Synergy
266
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Posted - 2015.03.05 22:42:50 -
[128] - Quote
TLDR:
MOST OF THIS SESSION IS CURRENTLY WORK IN PROGRESS DISCUSSION WITH THE CSM, AS SUCH IT HIS HELD UNDER NDA UNTIL DEV BLOGS ARE PREPARED FOR RELEASE ONCE FEATURES ARE FINALIZED
:D |

Eli Apol
Pro Synergy
267
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Posted - 2015.03.05 23:07:03 -
[129] - Quote
Harry Saq wrote:1. Inty Entosis Really really counterable if you use your space actively, removing it makes it far too easy to have buffer zones and camped pipes with empty systems tucked away at the back.
Harry Saq wrote:2. Prime Time Yep needs work. Large groups either need an incentive to give themselves a larger timezone (benefits to isk generation and/or individual safety during primetime) or have it forced upon them as a pure numbers game.
Harry Saq wrote:3. We have now gotten two sticks, where's the carrot (otherwise known as incentive to even live in null) Agree as well, could perhaps tie into number 2, benefits to harvesting resources/bounties from ratting etc whilst in your own sov and primetime is active would encourage larger alliances to extend it so that all their members can earn more (whilst defending their space concurrently) |

Eli Apol
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269
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Posted - 2015.03.05 23:28:20 -
[130] - Quote
Sgt Ocker wrote:Small ships can play a role, the one they are designed for. Ceptors role is tackle and scouting, I have no problem with that but if you can fit one of these Entosis modules to a ceptor you are actually removing active game play. They are immune to everything but "pilot stupid", so OP when it comes to being able to use a sov changing module. 2s align intys are pretty much invulnerable.
Activating an entosis link makes you a 2 minute align inty though - plenty of chance for a suitable ship to get a nice wrecking hit on you. |
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Eli Apol
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Posted - 2015.03.05 23:35:47 -
[131] - Quote
Sgt Ocker wrote:How? Does the Entosis module act like siege and you are unable to move for 2 mins? Or is the ceptor just going to warp off when he spots something on dscan?
If they make it so once you activate Entosis you are locked in position and can't move for 2 mins, by all means bring as many ceptors as you like. You can't warp whilst the link is cycling - You're stuck on grid until you can burn off far enough to reach the next one or the module cycle ends.
Defensive grid-fu around your own points (edit: and prepared warp ins for sniper ships to land at) will help in this respect. |

Eli Apol
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Posted - 2015.03.05 23:39:43 -
[132] - Quote
Cleanse Serce wrote:Would be interesting to know though if the cycle is still concidered cycling even though your our of range.
- Let's say, i activate a 5minutes long cycle Entosis. - I see ennemies burning to me. - I Pull range, get out of target range. - I lose target.
Can I still warp off ? Would've been good to know. It's been raised before and no answer yet but it makes a mockery of the system if you can cap yourself out, have friendly ECM or just pull range to cancel out the effects |

Eli Apol
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Posted - 2015.03.05 23:50:11 -
[133] - Quote
Sgt Ocker wrote:Ok my bad, I somehow missed that. It gives ceptors a drawback to using an Entosis so therefore I remove my objection.
I would still personally like to see Entosis tied to battle cruisers, a ceptor can freely roam until he finds the ideal spot for 2 mins of uninterrupted "kill sov" whereas a battle cruiser is going to need some sort of a support fleet to even get the the location. Seems it would create more content than a few ceptors roaming around taking sov. Ceptors are only gonna be able to take undefended sov. If it's defended then you can bring all your other ships to the party even caps and supercaps if the defence is strong enough to warrant it - although the multiple capture points and shifting positions of engagement for the fight as it comes out of RF will mean you'll want to split up your blob of caps into smaller parts. |

Eli Apol
Pro Synergy
272
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Posted - 2015.03.06 00:57:57 -
[134] - Quote
Schluffi Schluffelsen wrote:Question here is, will this change the meta? Is this something that will break the power of coalitions like the CFC? I doubt it. I really do. CFC for example is using marauding squadrons themselves to put certain regions under pressure to aid "friendlies" or the enemy of the enemy. PL, N3 and CFC do have the resources and the isks to get enough mercs going around and rf'ing regions, then put in a major force to secure an area.
I'm sure CFC and all the other large coalitions will adapt and survive. This change will make them reconsider their holdings and condense and retract releasing idle space for new hands to grab at. New hands that won't need to own OR risk a supercap fleet to do so - but they'll need to be damn tenacious to put up with the constant kerb stomping the big kids are gonna want to do to them for having the audacity to steal food from their tables.
And once the renter alliances see someone with some balls doing this, maybe even nibbling at their little bit of space to do so, then...? |

Eli Apol
Pro Synergy
272
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Posted - 2015.03.06 02:09:45 -
[135] - Quote
baltec1 wrote:Burl en Daire wrote:What would be your fix for the trollcepter? Don't allow it. And what would you say if large alliances were even more vulnerable to it by forcing them to have longer primetimes? I'm thinking 16-24 hours for someone of the size of the CFC/N3
And ofc disregarding any attempts at gaming the system with buffer alliances etc which can be countered with further limitations on sov tba. |

Eli Apol
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272
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Posted - 2015.03.06 02:15:32 -
[136] - Quote
Mr Omniblivion wrote:Eli Apol wrote: And what would you say if large alliances were even more vulnerable to it by forcing them to have longer primetimes? I'm thinking 16-24 hours for someone of the size of the CFC/N3
And ofc disregarding any attempts at gaming the system with buffer alliances etc which can be countered with further limitations on sov tba.
It would be impossible to realistically code in a varying time system that actually works. Humour me, imagine it is (and I've already stated ideas that would make it possible earlier in the thread)
Now your victims of dickery 24/7 versus being able to inflict it on others only during their 4hr time periods unless you downscale your alliance or number of systems.
So now what's the problem with ceptors? |

Eli Apol
Pro Synergy
272
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Posted - 2015.03.06 02:17:13 -
[137] - Quote
Schluffi Schluffelsen wrote:because it's easy for him as wh guy to be happy about it and these changes - he won't have to live with it. Nah I just think that saying 'Cuz we can **** around with it because we have enough members to easily cover a 4hr period once a day and still be dicks'
is just an encouragement to say: OK then, deal with 8, 16, 24hrs of it if you can cope with a meagre 4 so easily.
If you can't cope, then break down into smaller components where you can manage smaller spaces with fewer members.
Rather than caving into the dickishness...
edit: also I'm admittedly a former WHer, doesn't mean I still live there with any/all of my toons. |

Eli Apol
Pro Synergy
272
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Posted - 2015.03.06 02:22:55 -
[138] - Quote
baltec1 wrote:Eli Apol wrote:Schluffi Schluffelsen wrote:because it's easy for him as wh guy to be happy about it and these changes - he won't have to live with it. Nah I just think that saying 'Cuz we can **** around with it because we have enough members to easily cover a 4hr period once a day and still be dicks' is just an encouragement to say: OK then, deal with 8, 16, 24hrs of it if you can cope with a meagre 4 so easily. If you can't cope, then break down into smaller components where you can manage smaller spaces with fewer members. Rather than caving into the dickishness... If you have to implement different rules for different people then you have lost the argument. I think not answering questions is also a sign of struggling for answers that don't make you look worried.
More sov = longer primetimes. Simple rule which just needs a few minor tweaks to prevent you gaming around it. Larger alliances can and should be vulnerable over longer periods than 100 people that all come from the same country wanting to stake a claim in a couple of systems. |

Eli Apol
Pro Synergy
272
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Posted - 2015.03.06 02:25:41 -
[139] - Quote
Mr Omniblivion wrote:Eli Apol wrote:Humour me, imagine it is (and I've already stated ideas that would make it possible earlier in the thread)
Now your victims of dickery 24/7 versus being able to inflict it on others only during their 4hr time periods unless you downscale your alliance or number of systems.
So now what's the problem with ceptors? The very nature of interceptors in general do not generate conflict. A roaming gang of interceptors is not looking to fight anything that shoots back. They are designed to pick off people not paying attention or being utilized as fast tackle. Enabling such a ship to be able to flip sov is just asking for entire regions to be burned down without fights. There is no place that you can force an interceptor to fight because they are immune to bubbles. They are already largely fit to be unlockable due to server tick times. Therefore, the only way to actually fight interceptors is if they want to fight you- which happens basically never. I am all for more destruction of everything in Eve. However, allowing interceptors (and even nullified t3s) to be able to flip sov like this is just asking for us to burn down most of sov space. Don't take this incorrectly either- if it stayed as-is, we would utilize interceptors to their maximum potential to burn everything down. Deklein has some of the highest density of any space in the game- aside from random roaming gangs coming through our space (mostly in interceptors or stealth bombers), there wouldn't be a way for someone to successfully disrupt our space, aside from starting the initial timers. They force defenders to undock = they can engage or run away to another system. There's a chance for the attackers to engage in a fight whenever they feel like it just by putting a link on a structure. Sure *some* people are gonna troll and never actually fight because it's the same as blueing all their neighbours, but people that actually want to fight are gonna use this everyday to drag people from their stations and away from the undock radius.
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Eli Apol
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272
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Posted - 2015.03.06 02:27:56 -
[140] - Quote
Mr Omniblivion wrote:Also something to remember- if interceptors are starting these timers, then we'd have 27.5 minutes to react to them. There is no way an interceptor gang would stay on grid for 27 minutes to defend the initial countdown to even get to the siege timer. Exactly...wait a minute...a goon finally understands?  |
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Eli Apol
Pro Synergy
272
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Posted - 2015.03.06 02:35:55 -
[141] - Quote
baltec1 wrote:Eli Apol wrote: I think not answering questions is also a sign of struggling for answers that don't make you look worried.
More sov = longer primetimes. Simple rule which just needs a few minor tweaks to prevent you gaming around it. Larger alliances can and should be vulnerable over longer periods than 100 people that all come from the same country wanting to stake a claim in a couple of systems.
I did answer, you just dont like what I said. Your plan is ******** and does nothing good for the game. We want more conflict and trollcepters will provide no conflict at all. We are trying to stop CCP from giving us bad tools we can abuse yet here you are, trying to keep these tools that we have already stated we would abuse heavily. Trollceptors - when used as you intend - force no conflict.
Anyone else chucking a link on a CFC structure in any of your systems (during your nice long, bloated primetime period) who actually wants a fight WILL force a response. Just because you're so risk averse doesn't mean the rest of the players are. |

Eli Apol
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Posted - 2015.03.06 02:41:30 -
[142] - Quote
Great, you're not risk averse and you don't mind defending for 24hrs a day, it'll be easy for you with multi-TZ coverage.
I guess the next thing is deciding how short a period small alliances need to deal with this for, maybe just 1hr a day for the single system guys? |

Eli Apol
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Posted - 2015.03.06 02:48:01 -
[143] - Quote
baltec1 wrote:Eli Apol wrote:Great, you're not risk averse and you don't mind defending for 24hrs a day, it'll be easy for you with multi-TZ coverage.
I guess the next thing is deciding how short a period small alliances need to deal with this for, maybe just 1hr a day for the single system guys? They deal with it for as long as everyone else. Having different rules for different people is just ******** and a great way to kill any sort of revival of null. Face it, interceptors fitting this sov laser is a terrible idea and needs to be purged. No, we were hypothesising about large groups having to defend for l-o-n-g-e-r periods because they have such great TZ coverage that it'll be easy for them to deal with every single drunken interceptor pilot flying through their space 24hrs a day and challenging them to hold their sov.
You sounded so keen before, what's up?
The only bad idea is allowing null blocs to setup checkpoint charlies all around their barren systems and prevent anything other than the only ships that can penetrate this wall from being able to do anything. |

Eli Apol
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Posted - 2015.03.06 02:58:48 -
[144] - Quote
baltec1 wrote:This would **** over the likes of brave who don't have our level or organisation. This is before we get to the simple fact that nobody would like your idea. We are at least trying to make CCPs idea work while you are trying to break Null even more than it is now. Brave don't hold anywhere near as much Sov as you, they'd probably be down around 8hrs a day or something and I'm sure they'd love undocking to fight people contesting them - they already do that without needing supercaps on grid for them to n+1.
The reason YOU don't like the idea is because you realise that you'd have to consolidate down to a smaller area because in spite of your bravado you couldn't hold as much space as you currently do 24/7...which is the point of the idea in the first place.
And yes, there would have to be suitable rewards for your diligence. |

Eli Apol
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273
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Posted - 2015.03.06 03:12:59 -
[145] - Quote
baltec1 wrote:Eli Apol wrote:baltec1 wrote:This would **** over the likes of brave who don't have our level or organisation. This is before we get to the simple fact that nobody would like your idea. We are at least trying to make CCPs idea work while you are trying to break Null even more than it is now. Brave don't hold anywhere near as much Sov as you, they'd probably be down around 8hrs a day or something and I'm sure they'd love undocking to fight people contesting them - they already do that without needing supercaps on grid for them to n+1. The reason YOU don't like the idea is because you realise that you'd have to consolidate down to a smaller area because in spite of your bravado you couldn't hold as much space as you currently do 24/7...which is the point of the idea in the first place. And yes, there would have to be suitable rewards for your diligence. Us giving up space is a given. Brave infact have more pilots than we do so they need more space than we do so, they are ****** under your system. Infact, just about everyone in null would suffer more under your system than we would. Good, I'm not pointing a finger at Goons, it's the whole donut that needs to be chipped away at.
Also I'll point out that 24hrs was just to prove a point that it is completely unfeasible to hold the whole map and go around dicking about in trollceptors with no repercussions the whole time. Something like 1-16 hrs scaling by number of systems held could be reasonable though? |

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Posted - 2015.03.06 03:24:45 -
[146] - Quote
baltec1 wrote:Eli Apol wrote: Good, I'm not pointing a finger at Goons, it's the whole donut that needs to be chipped away at.
Also I'll point out that 24hrs was just to prove a point that it is completely unfeasible to hold the whole map and go around dicking about in trollceptors with no repercussions the whole time. Something like 1-16 hrs scaling by number of systems held could be reasonable though?
The blue doughnut doesn't exist. Tell me, where does PL factor into your plan? What would you do if we move into NPC null? What is stopping RVB from doing exactly what we are warning you about with trollcepters? Your idea not only makes the game worse for everyone in null but also ignores the problems we are pointing out. Give better rewards for sov to balance it out.
If RvB want to come roam in intys and force fights it sounds great. It sounds a whole bunch better than them having to fight a static blockade on an entry system where they'll just get out blobbed because you don't require any depth to your defences unless you're vulnerable to ceptors penetrating them.
What's your idea to counter a walled defence around undefended systems? |

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Posted - 2015.03.06 03:41:13 -
[147] - Quote
baltec1 wrote:The whole point of the trollcepter is to avoid fights. So why the hell are a highsec pvp group gonna come into nullsec to avoid fights  |

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Posted - 2015.03.06 03:45:09 -
[148] - Quote
Kah'Les wrote:Goons have the biggest propeganda machine in this game. |

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Posted - 2015.03.06 13:50:39 -
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Lavayar wrote:afkalt wrote:Lavayar wrote:afkalt wrote:Why are people so scared of paper ships that cannot warp? Have you seen what ships like cerberus are capable of? These "trollceptors" are loot pinyatas, very little more. Assuming of course you live in your space. Yes. My cerberus alt is ready for this. In fact I'm just worrying that visual effect that shows which ship is applying Entosis Link is hard to notice in swarm of such bastards before it is to late. That's where you just use a defensive link on ANY other ship at zero - preferably one with a nice web bonus - then place bets on how many 100m killmails each one of you can get :) |

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Posted - 2015.03.06 15:04:28 -
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Schluffi Schluffelsen wrote:Hey Mr. Wormhole, funny to see you typing in capital letters now you've understood that 2 minute cycle time thingy. Congrats!
You're happy talking in here while having no clue about the actual day-to-day life in a 0.0 alliance. Just because a system doesn't get used that much doesn't mean it's unoccupied, some systems in constellations are just totally rubbish. Additionally people so tend to have private lives, alliances have activity fluctuations over their TZs and to swarm out everytime a group appears and picks at systems isn't viable or it'll burn you out. 42 minutes is for a totally maxed out system (you can count these on one hand in most alliances) - all other systems will be around 15-30 minutes.
Now you just take a group of 30-50 people in the right ships and lay waste to an alliance that's not in their proper TZ, this will be enough to reinforce enough or even camp their stations because these players will be scattered over systems in PVE ships with no FC around. And I did talk about the probable reaction of most 0.0 entities in the long run and what is the most convenient way to tackle this new system - and if you look at most 0.0 residents, they usually choose the most convenient way.
So I don't see the huge benefits of the new system because it doesn't really tackle the biggest issues of 0.0 atm. It'll lead to more dead space and the death of supercaps and dreads. Congratz. Firstly, yet again, I don't live in a wormhole...anymore.
Secondly, if you're not using the system, you have no need to hold sov for it unless it's a strategic system, in which case you might expect a strategic defence fleet to be placed NEARBY, idk, maybe because you might want to defend your strategic system possibly?
Thirdly you talk about an alliance not being in their proper TZ - THEY GET TO CHOOSE THEIR PRIMETIME WHEN THEY ARE VULNERABLE.
Fourthly there's already been a discussion about how more FCs will be needed and that F1 monkeys are going to need more leadership around because an uber blob descending on people with their alliances one star FC is not how CCP want sov warfare to work anymore.
Finally with 7000 words and maybe dragging your finger over them at one a minute - I expect to see you back in 12 hours once you've actually read and digested the content of the devblog instead of spouting utter rubbish and not understanding the mechanics and intended changes whatsoever.
GG |
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Posted - 2015.03.06 15:22:39 -
[151] - Quote
Schluffi Schluffelsen wrote:True, I thought that you can reinforce anytime and then it comes out during designated prime time - but I highly doubt that CCP seriously is going to enforce a 4h timeframe which is probably going to lock up most sov fights. The other points are still viable. Btw. harrassing people to read up after having trouble do so yourself, GG *Admits to not having understood the mechanics and fully digested the devblog*
then tries to make out that it was me that had the problem with doing so?
Please, just stahp.
I have enough of an inflated post count in this thread from dealing with 1 in 5 posts from goons saying 'but but trollceptors' let alone dealing with the likes of you. Next time, get on TS, read out what you're about to type to someone that's actually read and understood the devblog, then ask them whether or not you should post it. |

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Posted - 2015.03.06 15:44:39 -
[152] - Quote
FT Diomedes wrote:What you are proposing is stagnation even worse than we have now: if I, as a small alliance, take a roaming gang through a WH during prime time to Catch looking for "good fights" or ratter ganks, nothing stops someone else from setting a bunch of horrible timers that anyone can third party. Why do you need to take your fleet through a WH to catch for pewpew during your primetime?
Go put a simple highslot module on your neighbour's structure and make them come out and play with you whilst still remaining within defensive range of your own space.
If they don't come out to play you make the system neutral and might get better neighbours move in afterwards. |

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Posted - 2015.03.06 16:35:44 -
[153] - Quote
Jenshae Chiroptera wrote:afkalt wrote:[Agree with all save one part - people are forgetting the drawbacks of the link mods and that the targets are (essentially) broadcast. . Okay chaps, listen up, this is the plan: I want 75 of you in each of three systems for a total of 25 per SOV structure. Now as to the other 100 of you, I want you to go and lock onto all the other SOV structures in interceptors, if you see three of your pals in one of their systems move on to the next one. Wait for my "Go signal" for maximum chaos. Tigger everything at the same time, every time. Now lets just use 600 total altss and make CFC respond in every single one of their systems at the same time  |

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Posted - 2015.03.06 17:13:23 -
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Daniel Westelius wrote:Oh dear ignorant Eli Apol, Let's say that one of the major alliances/coalitions loses a handful of systems on the edge of their territory because they cannot respond quick enough. What happens next? The answer? Nothing. Most of the major alliances/coalitions have consolidated their space after the Phoebe expansion, what you will have now are wasteland systems. Systems that are a bit too far to respond to quickly and defend, but close enough that no small alliance can move in without getting wiped out rather quickly. So I guess congratulations are in order ! You just created wasteland systems ! Such content ! Much wow ! Ad hominem apart, you're admitting there will now be gaps in the donut for people to attempt to take sov without requiring supercaps?
And that the blocs will consolidate down into systems they actively use where they can keep the indices high and maintain a constant vigil themselves?
I've admitted from the start that the blocs will still throw their weight around but how many new mini alliances are going to appear in all these little patches of black that we can look forwards to?
Are some of the rental alliances going to do this as well since they don't need your supercap protection anymore?
What about your other big neighbours who will probably look at the map and define very similar areas as yourself when looking for somewhere for a condensed empire to reside now that sprawling ones are so susceptible to trololololing?
What's the difference between a wasteland with a flag in it and a wasteland without a flag in it? |

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Posted - 2015.03.06 17:24:51 -
[155] - Quote
Gospadin wrote:Instead of using your own entosis link to pause his capture, just sensor damp him so he loses lock, and the whole thing should reset back to zero, right? Nope, it remains at it's captured percentage unless the defenders get a link of their own on grid, remove the attacking link and push it back down - it will also remain like this beyond the primetime if nothing is done about it. |

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Posted - 2015.03.06 17:25:45 -
[156] - Quote
Daniel Westelius wrote:I know there is wasteland already, this will create even more wasteland. You, like Eli Apol, seem to somehow miss the obvious. What drives conflict are incentives. Changing how sov is taken does NOT incentivize taking space. The only thing that can do that is to make null sec worth something, and currently, it's not worth much. So now you've got Freeport stations all around your busy PvE systems....can you see where this is going? |

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Posted - 2015.03.06 17:40:37 -
[157] - Quote
The coalitions aren't going to die, no-one afaik has even hinted at that, shrink and condense, definitely, fracture, perhaps.
Goons go to highsec to gank unarmed carebears because they have to jump 40 jumps to find content in null so it's easier to just use their gankalyst alt to find some easy pewpew (and they make outrageous profits from some of it, never believe they don't).
As they'll probably only hold systems with high indices from high activity, that leaves busy systems with ships regularly undocked PvEing right next to neutral systems potentially with freeport stations available - for absolutely any merc or hostile force to use for staging regular pvp roams into nullbear wonderland next door.
Now a sensible PvP group will flip that station/system to be their own, ie have their own tiny bit of sov right next to their borders so that whichever Blue Donut Alliance it is has to subsequently capture it twice over a period of 8 days to lock them away from their ships...at which point it's now a weakly held Blue Donut system... which will get flipped.... which means the PvPers have their staging system again... ad infinitum.... |

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Posted - 2015.03.06 17:44:43 -
[158] - Quote
Daniel Westelius wrote:Eli Apol wrote:Daniel Westelius wrote:I know there is wasteland already, this will create even more wasteland. You, like Eli Apol, seem to somehow miss the obvious. What drives conflict are incentives. Changing how sov is taken does NOT incentivize taking space. The only thing that can do that is to make null sec worth something, and currently, it's not worth much. So now you've got Freeport stations all around your busy PvE systems....can you see where this is going? I can't be bothered to keep responding to such ignorant comments, so this will probably be the last. The stations are only Freeport for a 48 hour period. Unless you expect the new owners to set it as a Freeport and also assume that the established alliances will let it remain as such. Please see post above, PvPers will be able to take sov right under your noses and give themselves a staging post on a week by week basis right next to your PvE hubs.
If you take away the Freeport status, they just flip it straight back again - or the one next door - or the one next door but one - or all of the ones around your whole border every week.
Sov won't just be held by carebears, you can get mercs taking and holding it on a completely impermanent basis without whelping a supercap fleet every time. |

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Posted - 2015.03.06 18:05:53 -
[159] - Quote
Arrendis wrote:Daniel Westelius wrote:The stations are only Freeport for a 48 hour period. Unless you expect the new owners to set it as a Freeport and also assume that the established alliances will let it remain as such. No, Daniel, he's suggesting that the equilibrium resting state of those stations will be ownerless, because whenever someone comes in and claims it, we'll just burn it down again. Exactly and having neutral space right next to your nullbear capitals is going to be a PvPers delight - especially when they can force someone to actually come on grid with them with a simple highslot module.
The mistake the nullbears are making - is assuming only other nullbears are going to be interested in a neutral system slap bang next door to a PvE wonderland. |

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Posted - 2015.03.06 18:13:30 -
[160] - Quote
Daniel Westelius wrote:You know how we keep burning your POS's to the ground whenever we get the urge? Yeah, well this will be the same, and probably even more frequent. But keep telling me how you plan on *using* the space... Trying to remember my psychology to discern what type of cognitive bias this falls under....
Not everyone that will benefit from neutral space is a nullbear like you. |
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Posted - 2015.03.06 18:16:05 -
[161] - Quote
Jenshae Chiroptera wrote:Eli Apol wrote:The coalitions aren't going to die, no-one afaik has even hinted at that, shrink and condense, definitely, fracture, perhaps..... No. We are making plans to just forget about Null Sec completely as an entire coalition, if these SOV changes go through. Null Sec aka Low Sec 2.0 will not have the value for us to put up with so many constant headaches. Completely agree Jenshae, I've not said otherwise, there needs to be a higher, better distributed value in null for this to work :) |

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Posted - 2015.03.06 18:18:03 -
[162] - Quote
Daniel Westelius wrote:Playing whack-a-mole with a station... Let's see how long that will last. It certainly won't get boring quickly right? I am curious as to how close you think these small alliances will get to these big alliances without swift retaliation. And you called me ignorant sigh...
We've just established that you will have swathes of 'neutral' space around all your high indices, high PvE systems.
So the answer is NEXT DOOR. |

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Posted - 2015.03.06 19:03:14 -
[163] - Quote
Dolores VonCartier wrote:Is there anything else we need to know ? For example any plan for a new deployable, let's say a turret near a tcu or a entosis inhibitor ? They sound like things that would be used by players that don't want to actively use and defend their space... |

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Posted - 2015.03.06 19:13:27 -
[164] - Quote
Dolores VonCartier wrote:Eli Apol wrote:Dolores VonCartier wrote:Is there anything else we need to know ? For example any plan for a new deployable, let's say a turret near a tcu or a entosis inhibitor ? They sound like things that would be used by players that don't want to actively use and defend their space... May be, but isn't it a piece of information useful to make up our mind ? Is the intent of the changes to allow people to passively hold sov?
If you can answer that you can probably answer your own question. |

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Posted - 2015.03.06 21:15:00 -
[165] - Quote
Papa Django wrote:Lot's of wh ? Ok let's explore the chain hunting Pretty highsec ? Ok let's doing some logistic travel. Lot's of anomalies ? Ok let's farm Close connexion with a friend corp ? Let's group with them. Connection to ~insert bigger fish than you WH alliance~
log off your main, log in your PI alts and hope they close it for you  |

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Posted - 2015.03.07 00:41:24 -
[166] - Quote
Arrendis wrote:Don't let us do this. If it really gets that bad, just obscene fitting reqs on the T2 version = trollceptors now have to orbit within web scram range and can't warp off for 5 minute cycles = lots and lots more dead interceptors |

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Posted - 2015.03.07 00:50:16 -
[167] - Quote
Arrendis wrote:Trolling people with this won't require interceptors. T3s are enough - and we'll use them. Well at least the broken record piping out of the propoganda machine has skipped onto a new track.
So we're now onto trolled up T3s....let me guess...you'll threaten to do this with absolutely anything that can't be bubbled to try and change the mechanic which makes all your desolate backyards vulnerable before we get a chance to see it?
Not transparent at all. |

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Posted - 2015.03.07 01:38:13 -
[168] - Quote
Jenshae Chiroptera wrote:It will just be two huge coalitions with gate camps all around If they get their way with not allowing interdiction nullified ships use the module then yep, this. |

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Posted - 2015.03.07 14:10:00 -
[169] - Quote
FT Diomedes wrote:This is manifestly untrue. There are plenty of people in this thread who are concerned about these changes who do live in our space. People who have actually built a home in 0.0. People whose alliances are less than 500 people. I think people from both sides are underestimating the dedication that's going to be needed to RF everything AND THEN return to finish the job two days later - at least against people occupying their space.
But perhaps the 1:4 scaling isn't enough - make it 1:6, 1:8 in favour of the defender on these structures? How much is needed to make the troll attackers reconsider their lives? Ofc this then falls into the trap of allowing goons upto 60 or 80 minutes to form up the required blob they need to fight their own defence

edit: relevant link as to how goons fight without their blob |

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Posted - 2015.03.07 16:31:01 -
[170] - Quote
I think some kind of sliding scale for vulnerability is definitely necessary...whether to base it purely on indices or make it more complex by also basing it on other factors:
number of sov systems number of players in an alliance truesec (higher truesec means it should be 'safer' and more easy to hold?)
Also potentially with fuzzy edges instead of hard limits - the defence multipliers get stronger the further you move away from the middle of primetime rather than having a hard cut off.
No idea on what the grand final equation might look like but something with those and other variables might be the key. |
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Posted - 2015.03.07 16:57:36 -
[171] - Quote
M1k3y Koontz wrote:Dracvlad wrote:People pick the best mission space like Osmon We all agree that 0.0 at the grunt level needs improving, but level 4's in the main are not that good outside of certain select LP mission hubs. And I also disagree with safe, look at Inaya next to Osmon... You're comparing optimal Highsec to least-optimal nullsec. That's apples to oranges. Compare a -1.0 system to Osmon L4s and you'd have a fair comparison. I hate to be that Pro Synergy salvage guy that knows what they're talking about - but - running in Osmon is actually less optimal than running SoE missions in Apanake or Lanngisi because there's higher LP rewards in lower sec systems for mission running...
But at the risk of being devoured by a blob of gankalysts should you exceed their shiny/ehp limits and without being able to use local as easily as you would in nullsec (you can still set reds from experience though) there is an obvious risk increase in taking your shiny (or not) mission boat into a 0.5 system and the relative blitzing speeds you can achieve... and you're further from Jita for when you want to sell your scanner probes.
 |

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Posted - 2015.03.07 17:44:37 -
[172] - Quote
Aralyn Cormallen wrote:You are aware that that every guy in Nullsec can't do an anomoly in a -1.0 right? Whats the upper limit on people who can recieve missions in Osmon? (answer = there isn't one)
Also, I assume you realise that the more people doing anomolies the more dangerous it becomes for each one (since the rats-per-hour glow on the map is intensifying and drawing carrion-birds, and as numbers reach a certain point, clever (Z-named) enemies can creep in system without being noticed)? Whereas each extra ratter in Osmon creates greater protection as there is more targets for the finite number of gankers? Completely ignoring that LP gets watered down as more and more people saturate the market with SoE items.
So no, the LP suffers from free market economics and devalues for every extra person running them. Whether or not that has reached it's peak yet is unclear due to market manipulations and the launch of the SoE ships just over a year ago massively inflating the LP/isk return.
Nestor prices: Been in free fall for the last year Probes: Pretty much static Astero/Stratios: All over the place but most definitely down year on year. |

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Posted - 2015.03.07 18:51:22 -
[173] - Quote
Yep, a lot of mission runners also do 'stupid' things like run for the bounties rather than LP blitzing - and these guys might also be trading in the LP they do earn in stores that directly compete with FW items. I even know of some mission runners that have the same 'free ore' mindset of bad industry players and use their LP to buy faction ammo because it's 'free' and helps them shave a few seconds off each site (did the math once and they were losing 5m/site doing this)
If EVERYONE in highsec that runs missions minmaxed for the best isk:LP ratio you'd see a very different market and the peak incomes would be a lot lower as a result of the increased competition. |

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Posted - 2015.03.07 19:16:53 -
[174] - Quote
I don't really know the full extent of null income but I know my CFC friend laughed at me for having to actively point and click and be on TS running incursions in highsec whilst he watched a movie with his afktars spinning around on a separate monitor.
And he showed me their SRP program spreadsheet once, oh my days, free PvP whenever you want it (edit: remind me how this isn't a player income when I have to buy and replace my own ships from my personal income in highsec!) |

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Posted - 2015.03.07 20:41:26 -
[175] - Quote
Alp Khan wrote:I really dislike 'a friend of mine' or 'a friend of a friend' type of hearsay posting, therefore, I felt compelled to chime in as an authority on the points mentioned in your post.
I'm a member of the Goonswarm Federation SRP team and I do have plenty of experience with what you are describing as "afktar ratting" in your post. As a matter of fact, I routinely push out advisory ratting fits for mass adoption, taking into account considerations such as cost, longevity, survivability in PvP encounters and ease of training.
With those said, when it comes to afktar ratting, an individual in a system with desirable truesec (those are rare) is looking at 17m ISK per tick with maximum skills after alliance taxes. Before taxes, the figure is close to 20m ISK depending on the specific corporation (and their specific tax rate). Rat drops per anomaly are worth 2-3 m ISK on normal conditions and salvage is practically isn't worth anything. (Picking up drops and salvaging will take up your time, affecting your income)
So, could you tell me how 51M ISK per hour on an account through bounties is an extravagant amount of income? Well obviously you must appreciate I don't want to get my associate in trouble nor draw attention to my other toons hence why I post from this PS alt - but he pretty much showed me that he actually MADE MONEY from losing ships in PvP whenever he feels like it (aside from perhaps buying insurance and the initial purchase?). It was a fair time ago but within the last year as far as I remember, sadly I cleared my cache since then so can't link directly nor reference the spreadsheet I was shown (I'm sure it would get removed from the public eye if I did anyways).
51m/hr more or less passively (keep local visible whilst doing anything else on your PC) is an extremely good income for New Eden and even more so when you can pretty much just put it towards plexing your accounts or frittering away as you wish rather than replacing lost pvp ships. To be honest I'm pretty sure there are some suboptimal L4 runners that would look at that kind of income with a green glint in their eyes especially since they don't have to do all that active clicking to achieve it. I wonder what the L4 income for flying an afktar would be for comparison of effort/isk/hr?
The point is, very little effort for 50m/hr and you think that's poor widdle old me suffering in nullsec with my incredibly generous SRP program. My sympathy is suprisingly absent. |

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Posted - 2015.03.07 21:30:50 -
[176] - Quote
Rain6637 wrote:That pro synergy guy thinks he's clever by posting a dated screenshot of SRP figures, but all he's doing is making players in scrubby orgs jealous. All I'm doing is undermining your argument that null is poor as it currently is on a player-by-player basis, the screenshot is just the current version of an out-of-date google sheet which is all my acquaintance showed me when singing the virtues of a null life with the CFC sometime last year, I'm sure there's one with better XML trawling that has the right figures loading on every page instead of a bunch of errors.
It hopefully also dampened your colleague's doubts about the veracity of my previous comments since 'my friend' had access to 'your spreadsheet' and shared it 'with me' |

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Posted - 2015.03.07 21:37:12 -
[177] - Quote
Sure it's great propaganda for recruitment, I have no trouble with there being more goons to kill, especially since these changes are going to make blobbing so much tougher - which, let's be honest, is the only PvP you actually succeed at. |

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Posted - 2015.03.07 21:46:04 -
[178] - Quote
Rain6637 wrote:PS, post with your main Nah I'm good thanks, I like wrecking other people's attempted points of discussion too much for them to attempt retribution on me whilst I'm having fun playing the game outside of the forums (although the forum game is fun too).
So null isn't poor by mine and your own disclosure...intys aren't going to work as trollceptors or if they do they're gonna get nerfbatted with modifications to the entosis link stats (see the Eve Down Under discussion)...likewise for T3s...so where were we...ah yes primetimes and indices. Please continue (sorry for the tangent) |

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Posted - 2015.03.07 22:08:29 -
[179] - Quote
Sorry my OCD is sparking off...you realise you can shrink the left hand column down to a smaller size don't you? Unless you have vision difficulties in which case my apologies.
All the best xx |

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Posted - 2015.03.07 22:14:06 -
[180] - Quote
Thanks, I didn't care either way though, shall we discuss the proposed Sov changes now, your interest in my online avatars and false belief in me having an interest in yours is making me uncomfortable, try grindr. |
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Posted - 2015.03.07 22:20:09 -
[181] - Quote
http://lmgtfy.com/?q=grindr
Honestly I'd expect members of an in-game group founded around reddit to at least know how to use a search engine 
Now about them sov changes eh? |

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Posted - 2015.03.07 23:34:53 -
[182] - Quote
Kaarous Aldurald wrote:Mike Azariah wrote: But it is not supposed to be about who MAKES more but whether you enjoy doing it.
Uh, no Mike, I'd have to say that risk vs reward is still relevant. As Mike points out - we can't weigh risk versus reward without looking at profit vs loss vs time spent vs amount of effort involved...and anecdotal or even theoretical analysis of the figures we anecdotally have available pales in significance to what CCP has available to look at.
edit: And we presume CCP WILL tweak those figures if necessary to keep people from all migrating back to highsec? Or do we have that little faith? |

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Posted - 2015.03.08 00:23:16 -
[183] - Quote
M1k3y Koontz wrote:I think the person who said 7 trillion a month was quoting the gross value of all R64s. It was me, yep that's what I meant...later calculations with more uptodate figures showed it as 4t across all space for all *known* moons R8 and higher for ones that cover their POS fuel costs and after subtracting their POS fuel costs - so disregarding anything that only pays a partial fuel cost and disregarding the huge number of moons that aren't included in dotlans figures.
Considering a huge proportion of those are only owned by the major blocs that's at least 1 trillion/month each (very lowball estimate, see above) that they're passively generating with no effort except "We have more supers than you" |

Eli Apol
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Posted - 2015.03.08 00:26:44 -
[184] - Quote
Alp Khan wrote:the maximum amount a GSF member can draw from SRP program for regular brawling and roaming related losses per month are limited to a certain amount. This amount is capped at low single digit billions. Bit of a blast from the past since ISD *ahem*
But blow me, only a couple *billion* in pvp losses are covered per person per month...which obviously then aren't paid for out of their personal wallets.
Poor little bees, they must be struggling to rub their iskies together out there. |

Eli Apol
Pro Synergy
310
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Posted - 2015.03.08 01:54:34 -
[185] - Quote
So are we ignoring what Mike said about anecdotal evidence versus the data in CCP's hands? |

Eli Apol
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Posted - 2015.03.08 17:13:03 -
[186] - Quote
AfroFlipp Mabata wrote:Can you compress tears? I am running out of room! New use for the rorqual? |

Eli Apol
Pro Synergy
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Posted - 2015.03.08 19:49:35 -
[187] - Quote
Princess Cherista wrote:I bet if they eliminated the white noise from highsec scrubs this thread would drop to 50 pages 
"I've found your sleazebag.
She is at Jita IV - Moon 4 - Caldari Navy Assembly Plant station in the Jita system, Kimotoro constellation of The Forge region."
Iroooooony |

Eli Apol
Pro Synergy
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Posted - 2015.03.08 22:49:46 -
[188] - Quote
Godfrey Silvarna wrote:Welcome to Wormholes. Quite an interesting point when you look at it. Why bother taking a small bit of sov in the big boys sandpit when you can lock yourself away in wspace and get 99% of the same end result.
I guess it's not mindless enough for the drones nor ego-pumping enough for the dictators. |

Eli Apol
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Posted - 2015.03.08 23:25:47 -
[189] - Quote
Arrendis wrote:Eli Apol wrote:Godfrey Silvarna wrote:Welcome to Wormholes. Quite an interesting point when you look at it. Why bother taking a small bit of sov in the big boys sandpit when you can lock yourself away in wspace and get 99% of the same end result. I guess it's not mindless enough for the drones nor ego-pumping enough for the dictators. Actually, I lived in w-space for a few years. It's fun, but it's not what I'm after. I like the big fights. I've found the happiest I've been in this game is winding the logi of a fleet through the middle of a massive slugfest involving 4 enemy fleets and a broken grid in 10% tidi. I like it when there's a challenge, and I have to be on top of my game (because in tidi, every delay in changing my mind or evaluating things is magnified. It feels like you have all the time in the world, but that's all a lie). You don't get that kind of thing in w-space. Not really. Sure, the big toys come out, but it's never the same. But I'd hardly call it 'ego-pumping' or myself one of 'the dictators'. I'm a fleet guy, that's pretty much it. I want to do things where skill, and judgment, and the ability to keep calm under pressure can make a difference. Small gang stuff never feels like that to me - it always feels like the initial encounter determines everything. Someone screws up, everyone's toast. In a big fleet action, if the FC screws up, yeah, we're gonna take a pounding - but if I'm on my game, I can minimize how bad that's going to be. S'just my thing, I guess. I'm weird. I love the tidi. True I apologise for my snark - but when I first moved into wspace with my first corp it was our way of 'owning' a small part of eve and far more feasible than trying to do the same in null without having to rent / swear allegiance to a larger group.
So I guess my snarkless point is: What's in it for a small group to move to null instead of a little C-hole?
edit: I guess there's restrictions for manu/indy people wanting to do T2 production / bash rocks more safely, I guess that might be the draw to null instead of WH? |

Eli Apol
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Posted - 2015.03.09 15:11:18 -
[190] - Quote
afkalt wrote:Absolutely - but you take my point - it is something I DONT need to buy, so it is income of a sort. Net Profit = Gross Profit - Expenses
edit: In Eve terms:
Income = Amount earned - (PLEX + PvP addiction)
:) |
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Eli Apol
Pro Synergy
327
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Posted - 2015.03.09 15:50:17 -
[191] - Quote
Anya Solette wrote: 100m isk is literally an hour of ratting on an afk alt, i sneeze and more isk comes out my nose than that. Also, unless you have a dictor with perfect coordination and a good warpin at the instant you alpha the trollceptor, you're not catching that snaked pod. That snaked pod which now has to find it's way out of a hostile system through the bubble camp that the inties ignored? Puh-lease. |

Eli Apol
Pro Synergy
327
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Posted - 2015.03.09 15:55:29 -
[192] - Quote
Primary This Rifter wrote:Yeah let's just spam every gate with bubbles. That's definitely the nullsec I want to see. Kinda seems like the CFC plan by trying to remove interceptors from the equation...
I mean nullified ships are basically the most effective way to AVOID that situation are they not?
Nice to have you onboard. |

Eli Apol
Definitely a nullsec alt
357
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Posted - 2015.03.11 02:02:04 -
[193] - Quote
Not gonna try and make out that highsec doesn't have some serious isk issues (too much!) but taking an optimal blitzing mission runners setup and saying look how much all of these guys are making is a load of ball I'm afraid.
- Most highsec mission runners don't blitz and most don't run for the faction offering the optimal isk/LP conversion and on that note SoE LP conversion is tanking and has been since the new ships were released last year. Once too many people jump on the isk train for a single type of LP, it devalues. Feel free to check out the downward trends on pretty much all the items from their store (probes and launchers, virtue implants and faction ships). If everyone was running optimal setups for SoE LP then it would have bottomed out ages ago and we'd be looking at minimal LP returns. Fair enough it is currently at 2k/LP so no-one can whine, but it won't be for long.
- You're comparing afk drone boats against someone flying a machariel at pretty much perfect efficiency for a spreadsheet scoreboard - it's apples and oranges.
- Sorry but moongoo. I know it's not a personal income but it's a net profit for that individual if they don't have to expend on pvp ships because of SRP paid for passively by moon goo.
I do still think highsec earns far too much for the risk involved but I just wanted to point out some *serious* issues with your methods of comparison. |

Eli Apol
Definitely a nullsec alt
357
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Posted - 2015.03.11 02:26:02 -
[194] - Quote
Yeah I think the conclusion is fine, just the working on the way isn't fully justified.
And ofc afk in hostile space means watching something on another screen with local visible :) |

Eli Apol
Definitely a nullsec alt
357
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Posted - 2015.03.11 02:42:30 -
[195] - Quote
That's a very personal and terribly hurtful attack there but I already had one 'official' nullsec resident correlate my point of view so I'm not even mad.
@ jenn I was talking about using figures from someone racing through l3s.
I already agreed it was still the right conclusion but I guess victim complex took over. |

Eli Apol
Definitely a nullsec alt
357
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Posted - 2015.03.11 03:23:42 -
[196] - Quote
I would say I agree but I'll probably get jumped on by people misconstruing what I've said.
(I agree) |

Eli Apol
Definitely a nullsec alt
357
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Posted - 2015.03.11 13:43:43 -
[197] - Quote
Sgt Ocker wrote:Biggest problems with this proposal (which has already been posted to death) is; Simply tying sov to moons still only allows no-one but the biggest alliances to hold sov and moons of any consequence. The spread of moons means lots of isolated pockets of sov = even harder to defend that sov (even though the POS themselves will mostly be safe due to supers threat and hp grinding).
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Eli Apol
Definitely a nullsec alt
357
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Posted - 2015.03.11 14:07:34 -
[198] - Quote
Sgt Ocker wrote:How is it harder to defend? A smart large alliance is going to spread members out to protect their most valued assets. They, in most cases have armies of allies close enough, they don't need to rely solely on their own membership to defend things.
Isolated pockets of sov are not going to be any harder for the bloks to defend than protecting those same moons is now. In fact it will be easier for them because all they need is more Entosis modules active and the war is over before it starts.
So yes by all means tie moons to sov, then sit back for the next 4 or 5 years and see how badly it fails to create content and change of moon ownership.
I dislike the bloks but would never (as some seem to be doing) underestimate their will to survive and grow.
It is going to take a lot more than "capture the flag" (entosis module) and "how much gold can Mario collect" (capture the most nodes) to break the determined and well organised bloks.
Some of the suggestions put forward by players may help to achieve a more level playing field in sov but CCP has tuned out, they have made their decision and for better or worse we are stuck with it. Divide and conquer, think that was Sun Tzu?
If they have to have small gangs spread out to protect their sovereignty boni for their moon goo then it means a relatively smaller group can pick off those smaller gangs rather than facing the whole army in one centralised location.
Sure they can bring in reinforcements for an RF timer 2 days later - but then the small gang can move to another isolated pocket etc etc.
It's almost the definition of guerilla warfare.
but what would I know, I'm just a salvager
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Eli Apol
Definitely a nullsec alt
358
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Posted - 2015.03.11 14:45:02 -
[199] - Quote
Ugly Eric wrote:And that is bad beacause?
I kinda thought that is the target to achieve with the changes. If CFC, N3 or RUSbloc cant defend their entire regioncoverage from this, they sure as hell deserve to loose some of it. If any of the above entities are unable to project a defending force large/skilled enough to intercept a RF attempt within their own space, they simply do not deserve to have that space.
If anything, I find the above kind of situation as the best case scenario. The big blocs still can defend with ease some quite significant amounts of space, but propably not everything. They need to focus on what areas they want to focus their homeline defends on and that they should be able to defend easily. The blocs also have a huge advantage in numbers of FC's. They are more likely to be able to field 10+ semi-independent fleets to intercept attemps here and there. And all the smaller entities who tries to RF sove propably does it mainly to get content, not to troll. I atleast dont see my alliance in any need of sovtrolling, just simple and pure content creation.
CFC will remain CFC, N3 will remain N3 and rusbloc will remain rusbloc. If (and hopefully when) they are not able to defend all of their tens of regions worth of space, good! Then we get more independent triers out there. Who by the way generate content to all the sov blockers aswell. The numbers still does matter, as they always should. This just even's the odds a bit, if the smaller entities like mine are able to outperform the bigger fleet's movements.
When this hits TQ, sure there will be few first weeks quite a lot of action on the sovmap. But I imagine it will easen up after the few first weeks of players testing the new system out. I have honestly hard time believeing that the trollceptor would ever become a real issue. Beacause first, it is just as boring to the attacker, as it is to the defender. Secondly beacause getting your system reinforced has no penalty whatsoever. Also the bigger empires (richer) are propably going to even more start to stack ships around their empires, so that they can fast move their warfleet there in ceppies, reship to pvp ships and go intercept.
With the modern jump ranges, jump fatigue, ceptor travelspeed and the proposed sov mechanics, I think what we going to see is a very well organized CFC and N3 with very difficult, if not impossible castles to take. However the era of bufferregions will end. A focused multifrontal attack will be impossible to defend (note: FOCUSED), until the target have only few regions left.
I think that the above kind of scenarios are exactly what this game needs and exactly what CCP is after with the proposed changes. As I said before, the general idea is awesome, just few things I think needs tweaking. Primetime being the one I mean. I would revert back to SBU's, but penalitize the system of having anchored or online SBU's by loosing all upgrades. Then put a 10x to the mineral amounts needed to build a SBU, so that they get so expensive, that noone drops them for trolling only purposes.
Numbers do matter and need to keep mattering. However the changes CCP have made lately and keep making makes the moving of the numbers more difficult, as it IMO should be. As it also RL is. Easy to move a 10 man squad fast and agile from place to place, but try to get a 1000 men to move as fast and as agile. I'm not saying it's bad at all :)
The original point by Sgt Ocker was "Biggest problems with this proposal (which has already been posted to death) is; Simply tying sov to moons still only allows no-one but the biggest alliances to hold sov and moons of any consequence."
I was saying that you would be quite easily able to contest the sov in such cases - but attempting to then control the moons afterwards would still be problematic as a POS fight still has the potential to be n+1 caps deciding the grid.
I guess the logical conclusion (assuming POS RF mechanics remain the same) might be a coalition owning POS in non-sov territory purely as a denial of resources tactic whilst owning Sov around the more locally based ones.
but what would I know, I'm just a salvager
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Eli Apol
Definitely a nullsec alt
367
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Posted - 2015.03.11 22:44:37 -
[200] - Quote
Circumstantial Evidence wrote:Apropos of nothing, Eli Apol needs to make just one more post, FTW. Top 10 ATM: Eli Apol 199 (5,1%) Kaarous Aldurald 106 (2,7%) epicurus ataraxia 102 (2,6%) Arrendis 88 (2,3%) Alavaria Fera 87 (2,3%) Rain6637 74 (1,9%) afkalt 72 (1,9%) Lena Lazair 64 (1,7%) Jenn aSide 61 (1,6%) Lord TGR 61 (1,6%) Granted :)
Now do it by coalition
but what would I know, I'm just a salvager
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Eli Apol
Definitely a nullsec alt
367
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Posted - 2015.03.11 22:56:48 -
[201] - Quote
Circumstantial Evidence wrote:Eli Apol wrote:Circumstantial Evidence wrote:... Eli Apol needs to make just one more post, FTW. Granted :) Now do it by coalition Completion-ists can click the link, Chribba does the heavy lifting  Afaik that also includes about 100 posts of me denying that I'm purely a highsec salvager which have since hit the recycle bin :*(
but what would I know, I'm just a salvager
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